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ITP1_v1a.WAD, Into The Pit 1 WAD for DOOM (1)

   (2 reviews)
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About This File

This version is for DOOM (1). Another version for DOOM ][ can be found in the DOOM2 directory and includes the new monsters in different places of the level. This WAD started out as a test for what a WAD-editor can do since I recently found out you really can make your own WADs. Tip: there are a lot of illusionary walls around this place that's for sure. I have replaced DEMO2 with an LMP of me completing the WAD getting as many percent as I could, of course on ultra violence. Included in the WAD, at E1M2, is also an demo of my next WAD, or the next after that. DEMO1 is also replaced with a quite astonishing LMP of me getting no damage at all on ultra violence and getting to the end of the WAD (it is not ready yet which you certainly will see). Hey maybe I will make a whole new episode, who knows (your hateful or whatever Email will decide that (good thing it is'nt possible to send bombs via this type of mail (viruses are not welcome))).


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Meril

  
In my opinion this is one of the shittiest wad ever. If you like playing crap, this is for you.

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Unknown date

  
What do I hate most? The fiffyesque start pitting you against 48 cacos with only the SG (survivable only if you find an unmarked secret with SG ammo), the confusing and non-sensical progression (e.g. needing to find unmarked secrets and switches behind see-through walls to progress), the shoot/walk-through walls with monsters taking pot shots at you everywhere, or the retarded end section (with jumping sequences)? Hmm. Almost unplayable. The pits (pardon the pun). E1M2 gets 1 point. --1/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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