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SKULL (dskull.wad.WAD)

   (3 reviews)
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About This File

A huge, fairly straight foreward level that is shaped like the top portion of a skull. It's not all that difficult to complete, but nearly impossible to find all the secrets. I have installed more teleporters than nescessary in order to allow quick access to various parts in deathmatches. There are several areas that "respawn", not in the sense of NIGHTMARE, but some places you could kill everything, then come back later and find some new nasties. This runs fine full or almost full screen on the 486-33s I've tried it on. I have no creative or witty story behind this, except that I learned that I spent way too much time on this stage. 95% of the textures are aligned the way I want them (most done before DEU 5.2), so don't yell about the few bad ones. I have a bunch of new ideas for new levels, so this should not be my last stage. Also look for my ray-traced robotic sentries (sentry.zip) they replace the cacodemons.


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Unknown date

  
"death to the 680x0 cpu!!!!", what an odd thing to say. Awful early level, large, no gameplay.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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