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D9-2.WAD for DOOM II!

   (3 reviews)
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D9-2! This is a 7 level mini deathmatch episode for Doom2!! This mini jobbie contains the first three levels from the original D9 plus four more for your killing enjoyment! D9-2 will put the fun back in funeral!


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Unknown date

  
These are deathmatch levels, so I have no idea what they're doing here. Anyways, the design is remarkable, considering these maps were made in 1994! They are all a little bare, but they look very, very good for their age, and they all share a common texturing theme: brown/metal/wood, a little on the dark side and almost exclusively set indoors, with lots of teleporters. It's hard to say how these play in DM, as I tested them in SP, but the level design alone is enough to warrant an average grade. --3/5

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Doomkid

Unknown date

  
It's criminal that these haven't been given more attention.. They're well above par for their age and look like they would still be fun for 8 player FFA today, or maybe even LMS. A little bare as mentioned, but damn, these are pretty quality. 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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