BORAX 4: A level for Doom 1 (using the BOOM engine)
This is a level that uses the BOOM engine! It has Boom's special effects
and streches the limits that were imposed with the old Doom engine.
You MUST use Boom to run this or else it just won't work.
You can get Boom from Team-TNT's home site at
Friday, 26 February 1999
Title : Borax 4
Filename : BORAX4.WAD
Author : Dennis Katsonis.
Email Address : rotflol@HoTMaiL.com
Misc. Author Info : Creator of DKSHRINE (The Shrine), a 20 level
Doom II WAD. Also author of the following levels.
For DOOM II
For Quake II
The Ulysses Project (A 5 level unit)
Description : Basically a large base type level.
This level is HUGE (But not insanely hard)
You find yourself in a secondary military base,
some distance from the other, ill fated base.
It is located deep in the gray, foggy mountain
You have to escape and ascend a nearby mountain.
Additional Credits to : ID Software for the best game, DOOM .
Zerius development for DCK2.
Team-TNT for BOOM
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Only marginally, we all play Ultra-Violence anyway,
New Sounds : No
New Graphics : No
New Music : Yes.
Demos Replaced : None
* Construction *
Base : New level from scratch.
Build Time : This level was something I was tinkering around
with when I was Quake II editing. If I had
been working solely on this, probably 1 to 2 weeks.
Editor(s) used : DCK 2.2, WADCAT, NWT
Known Bugs : None that I know of. DCK screwed the textures
up but I painstakingly changed them back. I may
have missed one or two, but I suspect that they
would be very difficult to spot.
The WAD should be 518341 bytes and dated 26 Feb 1999. If it isn't
its been modified.
* Copyright / Permissions *
THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES.
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO firstname.lastname@example.org
You are NOT allowed to use this WAD as a base
for any other wads, conversions etc. Do NOT
This file (borax4.zip containing borax4.wad,and borax4.txt),or any derivative
works thereof, may not be sold or redistributed for profit
in any way without express written permission of the author. This includes,
but is not limited to, mass archival as on a cd-rom and inclusion in
commercially published compilations (books and/or magazines).
You are free to copy this file for personal use, or to make it available for
redistribution in its electronic format, provided that:
(1) it remains wholly unedited and unmodified,
(2) no fee or compensation is charged for copies of or access to this
(3) this copyright notice and the following disclaimer remain attached.
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
Please respect my position as to not allowing distribution on a cd-rom
of any and all type. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining