Text File
Date Completed : March 5,1999
Title : Liquid
Filename : liquid.wad
Other Works : Eulogy 1-9, Artica 1-4, Dismemberment, Running Scared 1-2 (SP)
Descent 1-2, Surge 10 maps (DM)
and for you Q2 folks: cybdm01.bsp
Author : Cyberdemon (Mike Watson)
Email Address : cyberdemon@cyb.8m.com
http://cyb.8m.com
Description : Four Boom enhanced, Quake 2 inspired DM maps. I say Q2
inspired because of the damage sectors, although there
aren't any death traps. Not a lot of convayers like
in Reclimation(there are two, but they don't mess with gameplay).
The maps are focused more on gameplay then looks, although
I tried to make them look nice they won't slow to a crawl
if you have a p90(at least I hope not).
Additional Credits to : id Software for Doom 2, TeamTNT for Boom and Reclimation
which helped me figure out a few new uses for Boom's scrolling
floors. Also grosse, Covaro and Ricrob for beta testing.
===============================================================
* Play Information *
Game : doom2.wad with Boom, PRBoom, MBF or ZDoom
Level # : 1-4
Single Player : If you must
Cooperative 2-4 Player : Supported, but it will suck
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implimented(or really needed)
New Sounds : I needed a player jump sound, so I stole it from Q2. Of course
he sounds different then the Doom guy so I replaced all
his sounds. Then I replaced the lift and door sounds
with those from Q2. Live with it.
New Graphics : Status bar from thetick.wad(spooon.zip)Status Bar is
DM only(because it's a DM wad, duh)
New Music : map01: the .mus from Dwango5 Map01
map02: ???(by David Shaw I think)
map03: Eulogy, TOOL
map04: the .mus from Doom E1M1
intermission: The X-Files
title: Last, NIN
Demos Replaced : None for compatibility reasons(ZDoom demos just refuse to run
with Boom doggoneit!)
* Construction *
Base : New levels from scratch, sky is combinations of skys
from Doom and Doom 2. Sounds from Q2, midi's found
on my HD
Editor(s) used : WadEd, Wadauthor, WinTex, Warm and PSP
Build time : To freaking long
Known Bugs : The sky, for some reason, displays screwed up from some
perspectives with ZDoom. I don't know why it does this,
but it works fine with Boom and MBF.
* Maps *
map01: Hazard
map02: Walking on Air
map03: ju4r3zh0u53
map04: ph33r
(Leetspeak translation: map03: Warehouse; map04: Fear)
* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional
levels.
You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)
Where to Get this wad:
Same place you got this text file ya freaking moron