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Vengeance

   (40 reviews)
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doomedwarrior1981

  
Very challenging for novices not so challenging for veterans however for middle of the road players quite fun and challenging I hated the level with the cyberdemons on E4 so I cheated on that one lol the rest were pretty good

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NuMetalManiak

  
very fun fluid megawad.

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Guest

  
While most Doom I megawads drag on and bore you, this one is very worth the play. Episode 1 is a fantastic opener, not too challenging and stocks you up before the Anomaly. The latter episodes bring the pain. I enjoyed the map layouts, they encourage speedrunning! If you're into Doom I maps, give this pack a shot. Add Complex Doom for more of a struggle.

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Unknown date

  
Somehow, this is a little known mapset, for whatever reason. Because doom1 gives a limited amount of posibilites for a designer, 2002ado, wonderfull doom and this are the only 36 level replacements that matter, and most episodes of 9 levels just emulate ep1 or ep4 style. This one doesn't, it offers new texutures and decent detailing. Nah,nah,nah, don't be afraid to try it, it's ok, it's quality dooming, it doesn't have the pomp of some projects, but it's good! Recommended. 4.

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Unknown date

  
The difficulty is too easy on uv for episodes 1 and 2 at least. Some levels are too complicated when you have to work out what the switches do. Many fights are uninteresting. Having said that, this is a valiant effort that produces 36 quality levels. If you want to go back in time to when Doom 1 was popular then you will enjoy yourself with this, especially if you are not a particularly skilled Doomer. 3 Stars. --- Starburst.

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Unknown date

  
^I reckon that's because it's going to be too easy for most Doomers, but I'm only going to deduct a star for that, because it is still fun to play. Unless you truely must have a challenge to have any fun, get this, because it gets just about everything else right. 4/5

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Unknown date

  
Great megawad! Way to easy even on UV but the levels were fun as hell! E3M2 is probably one of the best looking putdoor hell scenarios I've ever played.

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Guest

Unknown date

  
Great for beginners.

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Unknown date

  
4 stars. Level detail is incredible, but gameplay was way to easy, even on uv. I was really expecting to get mauled by the size of the levels. Most of them don't go over 100 monseters, eek. Great level design though.

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Unknown date

  
For a skilled doomer this is extremely easy. Good level design though. Huge levels, yet small amounts of monsters. You should add more monsters or something, or take out ammo. It was a letdown. But I will give it 2.5/5 if I could... but just will round that to 3/5.

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Unknown date

  
Starts off as unimaginative remakes of the IWAD levels in textures from Quake and probably other places. Admittedly, the lighting and detailing are very good but the gameplay is even easier than the originals and alot of the layouts degenerate into switch-hunts. The original levels included (eg: E3M1) are great, the author should have stuck to his own stuff rather than (poorly) copying what we already know. 3/5

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Unknown date

  
^ The above review sums it up well, although I'd argue the few original levels I've seen weren't that good either (probably for '99, but not by 2009 standards) and the detail wasn't impressive at all. I don't believe in giving points for effort, so only 2/5 from me.

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Unknown date

  
A very nice set, but almost boring due to it being way too easy.

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Unknown date

  
Why isn't this more well known? They were fun to go through and looked pretty good in places, especially in the last two episodes. I'm surprised I never discovered this considering I downloaded so many multi-map replacements in the 90s.

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Unknown date

  
4/5. Along with 2002ado this is the only quality 36 replacement of doom1. The levels here do not follow the original theme though, as it incorporates some nice new textures, but it's still has enough of that doom1 taste to remind you of the original maps. If you prefer doom1 than add another star. -TeH NeXuS

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Unknown date

  
Probably 4.5 stars, good wad but a few letdowns. Design, gameplay, and architecture mostly good, but a few weak maps. However, I'll give it 5 stars so the overall rate doesn't fall from 4.5 to 4.0.

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Unknown date

  
Apart some missing textures (E3M6 and 4 maps for the E4 episode), the whole thing is simply awesome, legendary for a single man megawad! Do use ZenNode v1.2 on it, and you'll have the challenging desired gameplay!!! 5/5 - Jive

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Unknown date

  
With only 23 votes in 10 years,this is an overlooked gem for DooM-worth the download and playthrough.-4/5

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Unknown date

  
Good maps but not hard enough.

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Unknown date

  
All 36 levels replaced, and thay are mostly quite good, some are great. This and 2002ADO are the only DOOM I megawads I really care for, so this is a must have if you never got aroung to buying DOOM II. But it is recommended for everyone! 4/5 stars

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Unknown date

  
Very good maps.

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Unknown date

  
Perfect!! 5/5 stars

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
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