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CoreLess

   (1 review)
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About This File

-DeathMatch: This level consists of three main areas

linked with a pair of tunnels between each. All

of the areas are easily accesible from all other

areas via theese refueling tunnels and an intricate

teleporter system (I know teleporters suck, but read

on!). The two outermost areas are complete with a

bailout chute at the bottom in the middle leading to

the "multifaceted" tele-porters (and goodies).

Before you get there you either fall or walk through

a texture so the other (chasing) player will have a

small chance of seeing which one you took. Even if he

does each line on the multifacected teleport sector

takes you to a different location so he will most

likely wind up somewhere else. Good flowthrough.

In this level there are extra items

for multi play. There is also a death macth only

teleporter in the single player start room.

If you love to Deathmatch but you're sick of those

tiny little levels with nowhere to hide, then this

one is for you (and you and you and you!).

-Single Player: Arch Viles guard the blue keycard you

need to open the exit but to find them you must

journey through three domains. Those of Man, mature,

and (last but not least) The Devil. Lots of secrets

that you will probly need to find in order to

LIVE! This level is ROUGH! Remeber the skill levels

work if you are lame and I give you the map early!

Lock yourself in the secret room and blast them all

INVULNERABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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Doomkid

  
74 monsters? This doesn't seem like a DM map, and the texturing is pretty ugly..

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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