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CoreLess

   (1 review)
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About This File

-DeathMatch: This level consists of three main areas

linked with a pair of tunnels between each. All

of the areas are easily accesible from all other

areas via theese refueling tunnels and an intricate

teleporter system (I know teleporters suck, but read

on!). The two outermost areas are complete with a

bailout chute at the bottom in the middle leading to

the "multifaceted" tele-porters (and goodies).

Before you get there you either fall or walk through

a texture so the other (chasing) player will have a

small chance of seeing which one you took. Even if he

does each line on the multifacected teleport sector

takes you to a different location so he will most

likely wind up somewhere else. Good flowthrough.

In this level there are extra items

for multi play. There is also a death macth only

teleporter in the single player start room.

If you love to Deathmatch but you're sick of those

tiny little levels with nowhere to hide, then this

one is for you (and you and you and you!).

-Single Player: Arch Viles guard the blue keycard you

need to open the exit but to find them you must

journey through three domains. Those of Man, mature,

and (last but not least) The Devil. Lots of secrets

that you will probly need to find in order to

LIVE! This level is ROUGH! Remeber the skill levels

work if you are lame and I give you the map early!

Lock yourself in the secret room and blast them all

INVULNERABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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Doomkid

  
74 monsters? This doesn't seem like a DM map, and the texturing is pretty ugly..

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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