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Zort 1

   (12 reviews)
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About This File

Spankity, spank, spank. This is a little ZDoom map of mine. It's pretty small, but that's okay. It's made in the style of episode 4(or 3 depending on how you look at it).


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Oh, this is awesome

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Guest

Unknown date

  
Some fun to be had here but nothing that will make you wet your pants. 10/13/07

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Unknown date

  
Don't let the small size fool you!!

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Unknown date

  
A nice simple little map. Some of the ZDoom features were kind of unneeded, but you gotta start somewhere. And funnily enough, I didn't mind some of the stealth monsters too much - the Baron at the end was a decent little idea. 3 stars. - Obsidian

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Unknown date

  
Disappointingly, it's nothing to do with the old Zork games. It would have been interesting to see what a Grue looks like. This is basically a decent short level marred by some tacky Zdoom effects; there's an irritating revolving door near the start that doesn't work, either practically or aesthetically. The stealth monsters offend my sensibilities. Also, I imagine the spectres must be upset at other monsters being able to turn invisible.

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Unknown date

  
"The stealth monsters offend my sensibilities. " lmao

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Unknown date

  
By which I mean that lots of the monsters in this level can turn invisible, and thus the spectres - who usually have a monopoly on invisibility - must be nervous, because they could so easily be made redundant. There can't be many job opportunities for redundant spectres. They can't serve at McDonalds because they are invisible, and they would eat all the food. The level itself is better than my initial review suggested, I don't want to damn it, it's good fun.

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Unknown date

  
Boo to the stealth monsters. But ok 3/5

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Unknown date

  
Alright. Kept me on the edge of my seat.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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