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Jagged Edges 3

   (8 reviews)
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About This File

Sometimes, you¹ll just have to ask yourself ³Am I really playing Doom?²


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Walter confetti

  

A medium sized map sets in a dark wooden / brick sewer, the usual tricks from the author are present (instant popping monsters, 3d floors) and the usual candy eye fest is here accompanying you in this journey. The only part that it's a low point from the previous maps i've played are that the map is a little grindy and there's not much light variation, for all the map you have the same light value expect for a room near the ending, but overall it's a ok map. Not the best from this author but still good looking.

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Guest

Unknown date

  
Nice details, but terribly linear and boring map design and highly annoying gameplay. *** -sargebaldy

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Guest

Unknown date

  
This wad runs ok and as said in the the textfile, gothicx is needed.Terrible linear? You have multiple paths so it is not. Instant action, thread carefully at the beginning, a good wad. coldfusio

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Guest

Unknown date

  
0/5 It doesn't run on anything I use... zdoom, skulltag, vanilla, PrBoom, Doom95, Chocolate. What the fuck?

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Guest

Unknown date

  
This is dated April 1999. It caused GZDoom 1.1.6 to lock up beyond the start screen, so I opened it in Doombuilder and saved it again; no joy. PRBoom ran it, but the textures were all out of whack and it was impossible to play. Based on looking at the map, it seems fairly detailed, but I have no idea what it's like to play.

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TimeOfDeath

Unknown date

  
cool map

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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