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CHORDG.WAD

   (47 reviews)
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About This File

MAP29 Dark underground marble/rock thing covered in vines with detailed lighting, balanced and ridiculously dificult gameplay (most people will want to play on skill 3). One of my best maps, I'd have to say. You can judge for yourself.

There is a miniscule HOM by the yellow key... if anyone knows what causes it, mail me.

I'd really appreciate any feedback. Please!


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Guest

Unknown date

  
Rather perfect. 5/5

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Guest

Unknown date

  
Inspirational

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Guest

Unknown date

  
Very nice. With the exception of CHORD3, this is the best CHORD level. 4/5.

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Guest

Unknown date

  
Detail is great but gameplay is beyond frustrating

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JudgeDeadd

Unknown date

  
Great visuals, tough but balanced gameplay. Well worth playing!

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Guest

Unknown date

  
Looks nice.

/ Grul

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Guest

Unknown date

  
Beautifully designed map by a legend. While the gameplay doesn't quite cut it for me (I prefer more open environments), I'm willing to acknowledge this wad's qualities. 4/5 -Snakes

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
A fun blast - tight close quarters fights. 4/5

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darkreaver

Unknown date

  
Exceptional looks and atmosphere, but absolutely horrendous gameplay

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Guest

Unknown date

  
Pretty good. Lots of intense action!

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Guest

Unknown date

  
Excellent varied intense close-quarters battles. Great variety between skill levels for different challenges.

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Guest

Unknown date

  
Fantastic level.

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Guest

Unknown date

  
To anyone who finds it too hard - read the text file and choose a skill level accordingly. UV is meant to be extremely tough - but not impossible for the best players. 5/5

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Guest

Unknown date

  
Another good-looking, well-playing, and hard map. And a classic series to say the least!

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Guest

Unknown date

  
Detail and lightingis great but gameplay is boring. Barons of hell take a while to die. Especially 50.

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Guest

Unknown date

  
Extremely hard and detailed level. 4/5-That Moti Guy

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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