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CHORDG.WAD

   (47 reviews)
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About This File

MAP29 Dark underground marble/rock thing covered in vines with detailed lighting, balanced and ridiculously dificult gameplay (most people will want to play on skill 3). One of my best maps, I'd have to say. You can judge for yourself.

There is a miniscule HOM by the yellow key... if anyone knows what causes it, mail me.

I'd really appreciate any feedback. Please!


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Guest

Unknown date

  
Rather perfect. 5/5

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Guest

Unknown date

  
Inspirational

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Guest

Unknown date

  
Very nice. With the exception of CHORD3, this is the best CHORD level. 4/5.

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Guest

Unknown date

  
Detail is great but gameplay is beyond frustrating

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Havoc Crow

Unknown date

  
Great visuals, tough but balanced gameplay. Well worth playing!

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Guest

Unknown date

  
Looks nice.

/ Grul

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Guest

Unknown date

  
Beautifully designed map by a legend. While the gameplay doesn't quite cut it for me (I prefer more open environments), I'm willing to acknowledge this wad's qualities. 4/5 -Snakes

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
A fun blast - tight close quarters fights. 4/5

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darkreaver

Unknown date

  
Exceptional looks and atmosphere, but absolutely horrendous gameplay

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Guest

Unknown date

  
Pretty good. Lots of intense action!

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Guest

Unknown date

  
Excellent varied intense close-quarters battles. Great variety between skill levels for different challenges.

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Guest

Unknown date

  
Fantastic level.

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Guest

Unknown date

  
To anyone who finds it too hard - read the text file and choose a skill level accordingly. UV is meant to be extremely tough - but not impossible for the best players. 5/5

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Guest

Unknown date

  
Another good-looking, well-playing, and hard map. And a classic series to say the least!

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Guest

Unknown date

  
Detail and lightingis great but gameplay is boring. Barons of hell take a while to die. Especially 50.

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Guest

Unknown date

  
Extremely hard and detailed level. 4/5-That Moti Guy

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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