Date Completed : January 8, 1998
Title : Artica 3
Filename : artica3.wad
Other Works : Eulogy Series, Dismemberment, 10 maps in SurgeDM
Author : Cyberdemon (Mike Watson)
Email Address : firstname.lastname@example.org
Description : I think the series is developing somewhat of a plot. I utilized
the DEHACKED lump that MBF allows even more now. Here's how it
The teleporter you jumped into at the end of Artica 2 was made
by the inhabitants of this strange planet. Sadly, they never
perfected the technology, and the portholes are unstable. Not
only did it strip you of your ammo and weapons, but also most
of your health. Of course, it's not like they didn't know that
was going to happen.
Additional Credits to : id Software for Doom, Lee Killough for MBF, Nick Baker and
the Surge team for the snow and ice graphics, mystican for
getting me the scuba gear sprite(from Duke 3D), ricrob for
hosting this at his page as an exclusive(my second time I think)
and anyone else I missed, you know who your are, that or you don't
give a damn.
* Play Information *
Game : MBF and Doom 2, haven't tested it with Boom, but it
probably will 'work'. MBF is about 90% better and more
stable then Boom anyway
Level # : map01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
Note : A few helpers in this map. I won't give away who they are
though. The first one really dosen't doo too much(takes out
a few bad dudes, but then he can't follow you)but the next bunch
will definetly be useful to you.
New Sounds : None
New Graphics : Sky, snow, ice, SCUBA gear sprite, and some other graphics
I made(mods of Doom textures)
New Music : Nope, maybe next time.
Demos Replaced : Feel free to send demos.
Dehacked Patch : Yes, as a lump in the wad(there's a reason to use MBF and not Boom)
* Construction *
Base : Level from scratch
Editor(s) used : WadEd, WadAuthor, Warm, BSP, RMB, CLED, PSP, NWT and WinTex...whew.
Build time : Erm, a week I think...
Known Bugs : Should be good to go
Misc. : I built reject with RMB again(you 486ers will appreciate that)also
I had to use BSP for the nodes because WARM doesn't seen to
make a HOM-free transparent door(dang). WinTex because I'm trying
to learn it and NWT crashes Win98 all the time. Plus it's easier to
make new textures with WinTex.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)
Where to Get this wad:
FTP: http://cyb.ml.org, http://ricrob.ml.org
BBS: Damn, this is a pointless line of text.
Other: Hey, look more pointless text! Yay!!