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Zort 2: Return of the Cricket

   (7 reviews)
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About This File

Yet another ZDoom map, although you may not know due to lack of polyobjects and colored lighting. It does require ZDoom though, rest assured. Just check out the SCRIPTS lump. Anyway, this one is in the theme like Chrog_G or Artica I guess. It's got a lot of brown brick in it because I like that sorta thing(I never was one to make techno or ep3 maps, I have no clue where the last one came from heh).


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Unknown date

  
Well, better than the first, but still nothing worth playing more than once. Like the first reviewer said, the cyberdemon trap sucks ass. 10/13/07

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Unknown date

  
Great fun, but a bit crude. The trap with the cyberdemon isn't amusing but apart from that the Zdoom features are generally subtle and thankfully there aren't any stealth monsters. The design is occasional wonky, with oddly-aligned textures, but there's lots of action and a nice balance of health (you get tonnes of ammunition, as it should be).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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