Title : Rage DM
Filenames : ragedm.wad
ragedm.txt (this file)
ragemus.wad (seperate zip located at the page)
Author : Mike Tawney: Levels, some sounds, status bar, other gfx.
James Joplin: ZDoom features, MOD music, sounds, titlepic, interpic
Mr. Humpy: Top secret confidential things we cannot tell you about
Email Address : email@example.com
Homepage : http://doomnation.com/mtawney/ragedm/intro.htm
Misc. Author Info : Level editor for Thrust (doomnation.com/thrust)
Level editor for Doom Millennium (doomnation.com/millennium)
Level editor for TF Doombot (doomnation.com/doombot)
Description : Seven...errr....five levels of all out metal, anti-gothic,
techno deathmatch levels for intense, but not tedious, fragfesting.
A detailed description of each level can be found later
in this text file
Additional Credits to : iD Software of course. Special thanks go to Mike, Gokuma, Ty Halderman,
Gemini, Zack, ^JJ^, Dave, HakX, and Ware for all of there support and
contributions. And an extra thank you to both Dave Gevert and mystican.
I love you guys=)
* Play Information *
Game : DoomII:Hell on Earth
Port : Any port that will support jumping (not needed on all levels).
Zdoom (zdoom.notgod.com) or Doom Legacy (frag.com/doomlegacy)
are HIGHLY recommended. for all those "anti-quakers", I also
made a version that won't require jumping.
Episode and Level # : Map01 - Map05
Single Player : For learning the maps
Cooperative 2-4 Player : If you're homosexual...
Deathmatch 2-4 Player : No...of course not. Why the hell would you think that?=P
Difficulty Settings : Yes. Here is how they work:
Skill 1 and 2: Deathmatch 1 mode
Skill 3: Deathmatch 2 and 3 modes, lower fire power
Skill 4 and 5: Deathmatch 1, 2, or 3, heavy fire power (plasma, bfg, etc.)
New Sounds : yeah
New Graphics : Yep
New Music : MOD music on a seperate .wad file
Note: this music was *NOT* tracked by any of the team members!!
It was acquired at a 3rd party mod archive site which can be
reached here (http://traxinspace.com)
This site is HIGHLY recommended by the authors so stop by today!
Demos Replaced : Yepper (All 3):
Demo 1: Cargo Train: I forgot the score but ^JJ^ beat me 13-7 or something...
This demo from ^JJ^'s point of view
Demo 2: Abandoned Factory: MTawney: 12, ^JJ^: 3
This demo from MTawney's point of view
Demo 3: Cardiac Arrest: MTawney: 10. ^JJ^: 12
This demo from MTawney's point of view
(You must have ZDoom 1.16 for these to work!!!)
We HIGHLY recommend you get the ZM launcher (http://welcome.to/zm). we used it
for the demos. go d/l it and make demos for us to put on the page!!!
****No. ^JJ^'s not better than me. The client always won=)****
* Construction *
Base : New levels made entirely from scratch...I promise
Editor(s) used : WadEd, DCK, Wintex, BSP, and my good 'ol copies of
Zdoom and Doom Legacy
Build Time : Average 20-25 hours per map, including gfx, sounds, nodes, etc.
This does NOT include testing.
Known Bugs : Maybe some texture mis-alignments. Let me know if you see any REAL bugs!
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional levels, BUT under
certain conditions. 1) The levels CANNOT be heavily modified. I will only allow
you to use my levels for something like making a CTF version, etc. You must have
MY permission to use them. 2) You must credit ME as the author of the original
set of levels.
You ARE allowed to extract gfx and use them as your own. Some of those aren't even mine=)
You may distribute these levels, as long as you send them with this text. You may
distribute these levels on CD, BBS, blah blah blah...
You are REQUIRED to register Rage DM for $500,000.00 plus tax if you live in the PA
residence. The only way to keep yourself from paying this fine is if you play and create
a demo of any multiplayer matches you have of this map and send them to me (firstname.lastname@example.org)
Now that I'm done with the crap...
Thank you for letting Rage DM in your hard drive. In exactly 10 seconds this
file will make a virus that will destroy your computer. The only way to stop it is to
Rage DM is a set of five levels (I think). each level is made with 2 player
fragfests that aren't too tedious (ala overload, no offense), but are still fast paced.
Just think of it in a way as you always know were your opponent is, but he can always
The levels are very detailed, but they aren't 10000 linedefs in size so the gameplay
shouldn't suffer. the levels go into style with a metal-tech theme. Gotchic has been
so over-used in Doom it just makes me sick. The levels look good, but there aren't
enough techno deathmatch levels out there. Everyone should be bowing to the
Parallel Team (www.doomworld.com/parallel) and there awesome looking Fragfest
Initialized deathmatch series. Guys, if I see one more gothic themed mega-wad deathmatch
set, I think I will puke (actually not, but you get the point).
This series WAS going to be a mega-wad like Gothic DM or Surge, but I thought to myself
that when I usually get a deathmatch mega-wad, I take a quick glance, and actually
play a total of 5 of the levels, and play 2 or 3 of them often, so I figured I may as well
make five or so levels and stick more to gameplay. All of these levels should be extremely
playable and fun to frag in. I did not rush ANY of these levels whatsoever...
Anyway here is a description of each level:
Level 1: The Beneath: This level has a highly lit center surrounded by lava with two sets
of stairs that go to a ledge on the sides. this level isn't anywere nearly as detailed
as the other levels, but probably one of the most fun. Make sure you use the pillars
to cover yourself and not to shoot yourself, and make sure not to jump in the lava by accident.
Level 2: Cardiac Arrest: Probably the most intense and fast paced of the series. The level is
brightly lit with a center area with two stairs that extend to upper ledges. This level isn't
anything like level 1. The level is much more intense, but you can still run away when you
need to. You'll encounter some good plasma fights here...
Level 3: Cargo Train: This level is pretty much one big hallway that forms a square and
has a beautiful scenery of a train with cargo that you could only wish to get to. Yeah that's
right. There is absolutley NO WAY you can get out in the cargo field WHATSOEVER. none...none at
all...OKAY I'm rambling...anyway, this level is pretty intense as well, since there is no health
or armor around, but it can be quite hard to hit your opponent at times...
Level 4: The Abandoned Factory: Probably the most detailed of the level series, and the biggest as
well. This level consists of a subway, a cargo storage area, and a nice little conveyor belt that
carries the crates across the level (okay I lied). This level at times can be both intense and
a manhunt, depending on what weapons you would like to use...If you want that BFG, make sure there
isn't someone else that wants to steal your ride up the lift...
Level 5: Chemical Plant: This level is probably going to be the most played of them all (If anyone
plays it=). it has a BIG open area with two HUGE pipes that holds lava and some goodies, from the
bottom HUGE area you can gain access to the hallways that have insta-lifts (tm) that can take you
to the goodies in the pipes. There isn't too much strategy in this level movement-wise. this ones
all skillz with your guns!P
Level 6: Overkill: Oh this is the COOLEST most intense most insane level EVER made...Oh wait that's
right there's only 5 levels in this series...sorry to get you guys hyped=/
Level 7: Eternity: Damnit I'm such a retard...there are only FIVE levels in this series and I'm
done explaining now so you can stop reading....I said...STOP READING.
I TOLD YOU TO STOP READING...DONT MAKE ME SWEAR...
FUCK OFF YOU STUPID BITCH!!! GET THE FUCK OFF!!!!!!!
_| |_ _
_| | | | |
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\______/ (middle finger courtesy of Mr. Humpy)
I TOLD YOU TO FUCK OFF!!!
don't feel offended about this text. It's 4:00am right now and i am drunk and
stuff i really need to get to bed so goodbye....
Don't tell me to make you fuck off again=)