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Artica 4

   (7 reviews)
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About This File

Much Different from the last three maps, this one involves a system of labs and experiments that someone(the people of Artica I'd assume)have done with a few monsters. These people, who you will soon find out were highly advanced technologicaly, have figured out ways to brainwash some of the demons so they will help you out. Sadly this plot never got finished because the monsters destroyed all the inhabitants before the plan could be fully executed. Also the Articans found a gateway to the monsters dimension(aka Hell)but anyone who has tried to go there hasn't come back. They have also harnessed the ability to teleport, something thought to be a Hellspawn only ability. They have also trapped some of the monsters so they are of no danger. Of course you don't know what switch will let something loose that's pretty pissed off for being captured in the first place.


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Zahid

  
interesting map....those water monsters scares me for first....nice use of boom features...

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Guest

Unknown date

  
Apparently Cyb posted one of his turds on the archives and tried to pass it off as an Artica map. He can do better.

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Guest

Unknown date

  
Interesting use of the friendly monster. Quite novel and unique.

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TimeOfDeath

Unknown date

  
I did not have sexual relations with that woman

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Guest

Unknown date

  
You've got to love the micro-demons.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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