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KZDoom Series Opener.

   (22 reviews)
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About This File

Have you been to hell lately? I'll drop you in the middle of a highly secured factory, and you'll get your butt kicked for about 20 minutes, as you escape.


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JudgeDeadd

  

Today the level feels pretty tacky, with tons of ZDoom effects thrown in willy-nilly. However the gameplay holds up even today, although the Arch-Vile at the end is pointless. Worth checking out for early ZDoom history.

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trrobin

  
A great early Zdoom level with a bit of a quake feel to it. A bit of a silly surprise near the end, but still worth playing.

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Guest

Unknown date

  
pretty cool 4/5 - PerOxyd

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Aebeatia Sookies

Unknown date

  
It could have been a perfect map if you didn't make the silly cyberdemon pop up once you were outside.

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Guest

Unknown date

  
classic

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Guest

Unknown date

  
This one is a bit monothematic, playing in a big machine hall. Only the finish offers some variation with a nice mountain trip. The challenge is over avarage, mainly due to the human monsters and the imps having been made harder. Other monsters are unchanged but placed in tricky places. Overall, this map is not as beautiful and convincing as its sequel, but that's pretty normal. A wad should become better with time, not worse... :-) 4/5 -Milian

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Guest

Unknown date

  
Good Stuff. I also like your KMAP series for CUBE. 4/5

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Guest

Unknown date

  
This was was pretty much the ultimate bible for ZDoom editing up until around 2001 (see also Doom3057 for another example). Like many early ZDoom wads, it is a shameless homage to Quake II. While ZDoom editing has largely grown out of particle fountains, stealth imps, and oversaturated colored lighting thrown in for its own sake, it's good to remember where ZDoom originally came from. Solid ZDoom 1.22 nostalgia. 4/5 --Woolie.

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Guest

Unknown date

  
I like the new textures but maybe not the fast imps or fast shotgun. Nice gameplay and could be tough from time to time except for the fact that you will have ammo coming out you ass. A cool little map and worth a shot. 5/16/07

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Guest

Unknown date

  
Ah, here's a WAD that's aging quite well. While it doesn't offer the innovative build of Tei Tenga, it plays much better. The increased speed and toughness of imps, zombiemen, and shotgun dudes is a threat until you realize how quick that shotgun you have is. A couple of smartly designed battles and a nice, nonlinear layout boosts the quality of this wad a lot. Just fun to play. 4/5 -Snakes

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Guest

Unknown date

  
gdedetyhrtyrth

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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