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KZDoom Series Opener.

   (22 reviews)
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About This File

Have you been to hell lately? I'll drop you in the middle of a highly secured factory, and you'll get your butt kicked for about 20 minutes, as you escape.


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JudgeDeadd

  

Today the level feels pretty tacky, with tons of ZDoom effects thrown in willy-nilly. However the gameplay holds up even today, although the Arch-Vile at the end is pointless. Worth checking out for early ZDoom history.

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trrobin

  
A great early Zdoom level with a bit of a quake feel to it. A bit of a silly surprise near the end, but still worth playing.

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Guest

Unknown date

  
pretty cool 4/5 - PerOxyd

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Aebeatia Sookies

Unknown date

  
It could have been a perfect map if you didn't make the silly cyberdemon pop up once you were outside.

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Guest

Unknown date

  
classic

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Guest

Unknown date

  
This one is a bit monothematic, playing in a big machine hall. Only the finish offers some variation with a nice mountain trip. The challenge is over avarage, mainly due to the human monsters and the imps having been made harder. Other monsters are unchanged but placed in tricky places. Overall, this map is not as beautiful and convincing as its sequel, but that's pretty normal. A wad should become better with time, not worse... :-) 4/5 -Milian

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Guest

Unknown date

  
Good Stuff. I also like your KMAP series for CUBE. 4/5

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Guest

Unknown date

  
This was was pretty much the ultimate bible for ZDoom editing up until around 2001 (see also Doom3057 for another example). Like many early ZDoom wads, it is a shameless homage to Quake II. While ZDoom editing has largely grown out of particle fountains, stealth imps, and oversaturated colored lighting thrown in for its own sake, it's good to remember where ZDoom originally came from. Solid ZDoom 1.22 nostalgia. 4/5 --Woolie.

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Guest

Unknown date

  
I like the new textures but maybe not the fast imps or fast shotgun. Nice gameplay and could be tough from time to time except for the fact that you will have ammo coming out you ass. A cool little map and worth a shot. 5/16/07

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Guest

Unknown date

  
Ah, here's a WAD that's aging quite well. While it doesn't offer the innovative build of Tei Tenga, it plays much better. The increased speed and toughness of imps, zombiemen, and shotgun dudes is a threat until you realize how quick that shotgun you have is. A couple of smartly designed battles and a nice, nonlinear layout boosts the quality of this wad a lot. Just fun to play. 4/5 -Snakes

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Guest

Unknown date

  
gdedetyhrtyrth

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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