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KZDoom Series Opener.

   (23 reviews)
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About This File

Have you been to hell lately? I'll drop you in the middle of a highly secured factory, and you'll get your butt kicked for about 20 minutes, as you escape.


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I Drink Lava

  

An early tech demo of sorts for the ZDoom engine, showing off its new features like 3D floors, moving sectors, colored lighting, stealth monsters, and more. While this map feels mundane by today's standards, I can't even begin to imagine how mind-blowing it must've been 23 years ago. The best thing about this map is definitely the use of ambient sounds, which sound even better nowadays with GZDoom's 3D headphone audio. 3.5/5

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Havoc Crow

  

Today the level feels pretty tacky, with tons of ZDoom effects thrown in willy-nilly. However the gameplay holds up even today, although the Arch-Vile at the end is pointless. Worth checking out for early ZDoom history.

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trrobin

  
A great early Zdoom level with a bit of a quake feel to it. A bit of a silly surprise near the end, but still worth playing.

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Guest

Unknown date

  
pretty cool 4/5 - PerOxyd

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Aebeatia Sookies

Unknown date

  
It could have been a perfect map if you didn't make the silly cyberdemon pop up once you were outside.

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Guest

Unknown date

  
classic

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Guest

Unknown date

  
This one is a bit monothematic, playing in a big machine hall. Only the finish offers some variation with a nice mountain trip. The challenge is over avarage, mainly due to the human monsters and the imps having been made harder. Other monsters are unchanged but placed in tricky places. Overall, this map is not as beautiful and convincing as its sequel, but that's pretty normal. A wad should become better with time, not worse... :-) 4/5 -Milian

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Guest

Unknown date

  
Good Stuff. I also like your KMAP series for CUBE. 4/5

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Guest

Unknown date

  
This was was pretty much the ultimate bible for ZDoom editing up until around 2001 (see also Doom3057 for another example). Like many early ZDoom wads, it is a shameless homage to Quake II. While ZDoom editing has largely grown out of particle fountains, stealth imps, and oversaturated colored lighting thrown in for its own sake, it's good to remember where ZDoom originally came from. Solid ZDoom 1.22 nostalgia. 4/5 --Woolie.

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Guest

Unknown date

  
I like the new textures but maybe not the fast imps or fast shotgun. Nice gameplay and could be tough from time to time except for the fact that you will have ammo coming out you ass. A cool little map and worth a shot. 5/16/07

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Guest

Unknown date

  
Ah, here's a WAD that's aging quite well. While it doesn't offer the innovative build of Tei Tenga, it plays much better. The increased speed and toughness of imps, zombiemen, and shotgun dudes is a threat until you realize how quick that shotgun you have is. A couple of smartly designed battles and a nice, nonlinear layout boosts the quality of this wad a lot. Just fun to play. 4/5 -Snakes

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Guest

Unknown date

  
gdedetyhrtyrth

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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