Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Enochian

   (9 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

NuMetalManiak

  
mazes, corridors, long elevators = no

Share this review


Link to review
Meril

  
this map gives a lot of fun, but I'm affraid that it is a bit too "mazy"- I mean that theres too many of ways to go, it is easy to get lost. Accidentially I found exit, which is not marked anyway. Looks good, not to hard so 4/5

Share this review


Link to review
Guest

Unknown date

  
This is nothing short of fantastic, the imagination put into this makes it feel as though your in some kind of abstract deranged and cryptic world. I'll probably be disliked for saying this, but I really wish people still put this amount of imagination into their work. Thanks a ton for this - DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
If huge, non-linear, random levels that look and play like shit are your thing, go for it. If not... don't.

Share this review


Link to review
Guest

Unknown date

  
This is dated April 1999. You fight almost 250 baddies in a techbase with a slightly arctic feel. It's very non-linear, and feels as if the designer didn't know when to stop; it's fun to get lost but I ended up stumbling on the exit accidentally, without having explored about a third of the map. The detailing is vintage 1995 with a few modern features (a curved door... and that's about it).

Share this review


Link to review
Guest

Unknown date

  
pretty cool

Share this review


Link to review
Guest

Unknown date

  
Not the prettiest, and some bits got a tad mazey, but overall good gameplay and non-linearity.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×