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Enochian

   (9 reviews)
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NuMetalManiak

  
mazes, corridors, long elevators = no

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Meril

  
this map gives a lot of fun, but I'm affraid that it is a bit too "mazy"- I mean that theres too many of ways to go, it is easy to get lost. Accidentially I found exit, which is not marked anyway. Looks good, not to hard so 4/5

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Guest

Unknown date

  
This is nothing short of fantastic, the imagination put into this makes it feel as though your in some kind of abstract deranged and cryptic world. I'll probably be disliked for saying this, but I really wish people still put this amount of imagination into their work. Thanks a ton for this - DeathevokatioN

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Guest

Unknown date

  
If huge, non-linear, random levels that look and play like shit are your thing, go for it. If not... don't.

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Guest

Unknown date

  
This is dated April 1999. You fight almost 250 baddies in a techbase with a slightly arctic feel. It's very non-linear, and feels as if the designer didn't know when to stop; it's fun to get lost but I ended up stumbling on the exit accidentally, without having explored about a third of the map. The detailing is vintage 1995 with a few modern features (a curved door... and that's about it).

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Guest

Unknown date

  
pretty cool

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Guest

Unknown date

  
Not the prettiest, and some bits got a tad mazey, but overall good gameplay and non-linearity.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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