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Enochian

   (9 reviews)
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NuMetalManiak

  
mazes, corridors, long elevators = no

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Meril

  
this map gives a lot of fun, but I'm affraid that it is a bit too "mazy"- I mean that theres too many of ways to go, it is easy to get lost. Accidentially I found exit, which is not marked anyway. Looks good, not to hard so 4/5

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Guest

Unknown date

  
This is nothing short of fantastic, the imagination put into this makes it feel as though your in some kind of abstract deranged and cryptic world. I'll probably be disliked for saying this, but I really wish people still put this amount of imagination into their work. Thanks a ton for this - DeathevokatioN

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Guest

Unknown date

  
If huge, non-linear, random levels that look and play like shit are your thing, go for it. If not... don't.

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Guest

Unknown date

  
This is dated April 1999. You fight almost 250 baddies in a techbase with a slightly arctic feel. It's very non-linear, and feels as if the designer didn't know when to stop; it's fun to get lost but I ended up stumbling on the exit accidentally, without having explored about a third of the map. The detailing is vintage 1995 with a few modern features (a curved door... and that's about it).

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Guest

Unknown date

  
pretty cool

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Guest

Unknown date

  
Not the prettiest, and some bits got a tad mazey, but overall good gameplay and non-linearity.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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