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LOCAL HERO for DOOM II

   (4 reviews)
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About This File

A bite-sized level for DOOM II. This is a small, basic, city style level for all of those doomers who are looking for a quick fix! Designed this level for single play, but kept multiplay in mind. I hope there is something here for everyone. Let me know what you think!


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Guest

Unknown date

  
A city based wad from 1999. It's not the best thing in the world, but it's far from the worst. In fact, despite it's simplicity, it kept me occupied due to how challenging it can be at times. 4/5 ~Joe Anderson

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Doomkid

Unknown date

  
The shotguns in the intro room - Are they just a tease? I had very low health because of the pistol start, but all in all this map is really fun despite being so brown. I got stuck near the end, I couldnt figure out how to open the big green baron head texture. I also felt unfairly hit a few times, I couldn't see where I was shot from. Overall very challenging, but a lot of fun and not too rough on the eyes either.

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TimeOfDeath

Unknown date

  
very fun

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Guest

Unknown date

  
Very good map. It's not all that detailed and is nothing spectacular in the looks department but it fits the theme of a city and is tough and very fun to play. Many good, hard battles in this level and for the most part every area remains a challenge for a while due to enemies in a high places, enemies being unleashed from new places, etc.

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  • File Reviews

    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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