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LOCAL HERO for DOOM II

   (4 reviews)
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About This File

A bite-sized level for DOOM II. This is a small, basic, city style level for all of those doomers who are looking for a quick fix! Designed this level for single play, but kept multiplay in mind. I hope there is something here for everyone. Let me know what you think!


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Guest

Unknown date

  
A city based wad from 1999. It's not the best thing in the world, but it's far from the worst. In fact, despite it's simplicity, it kept me occupied due to how challenging it can be at times. 4/5 ~Joe Anderson

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Doomkid

Unknown date

  
The shotguns in the intro room - Are they just a tease? I had very low health because of the pistol start, but all in all this map is really fun despite being so brown. I got stuck near the end, I couldnt figure out how to open the big green baron head texture. I also felt unfairly hit a few times, I couldn't see where I was shot from. Overall very challenging, but a lot of fun and not too rough on the eyes either.

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TimeOfDeath

Unknown date

  
very fun

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Guest

Unknown date

  
Very good map. It's not all that detailed and is nothing spectacular in the looks department but it fits the theme of a city and is tough and very fun to play. Many good, hard battles in this level and for the most part every area remains a challenge for a while due to enemies in a high places, enemies being unleashed from new places, etc.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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