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The Final DooM: Chaos in Phobos

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About This File

REoL TOUGH has been the biggest thing to hit DooM since the id Team made the Ultimate DooM patch for DooM 1. Just like the DooM story, it started out on the moon Phobos, one of Mars's few moons. The story went to Hell, and suddenly spread to Earth itself in DooM II.

Over the nearly 2 years REoL TOUGH has been big in the DooM world, the legacy has finally come to a close with this DooM II (v1.9) add-on simply known as THE FINAL DooM. The REoL TOUGH DooM series ends the way DooM began, inside a UAC Moon Base on the Phobos moon. Sadly, I never could make a good moon base, and this is no exception. Not quite the way to go out, but that's the way it is. I hope the details I added near the end (in plain areas) help make it look...mediocre. BUT, REoL TOUGH is now moving onto HeXeN, and soon Quake. There's already a COTD2 add-on for HeXeN out there, ergo the delay on this level. All I can simply say is: It's time to move on.

Hope to see you all when the big Quake hits! I AM READY!


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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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