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Spooky05.WAD, issue 1

   (4 reviews)
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About This File

You need a registered version of Ultimate DooM to play this. 286 kb when unzipped.

This is (probably) the last in the 'SpookY DooM' series....... .....at least for now. Enjoy!

SEND ME YOUR DEMO'S !!!

+++ SPECIAL NOTE FOR ZDOOM USERS +++

You must use the extension "-noflathack" in the command line, otherwise this wad will crash.


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Guest

  
Good level. But crashes Doomsday every time you restore a save.

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Guest

Unknown date

  
This is dated May 1999. It works fine with modern versions of ZDoom. You fight 130 baddies in an archetypal E4-style map, with E4-style difficulty, and lots of barrels that you can use to your advantage. Tricky start, gets easier. There's very little of that girly-man health nonsense. You do however get a surprisingly easy-to-find BFG secret which you need to save for the final battle (which is a bit OTT).

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Guest

Unknown date

  
a great looking map with challenging gameplay. 5/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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