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The TronicSound-TC

   (1 review)
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About This File

The TronicSound-TC is a completely new and FREE sound scheme for Doom. Every sound in the game is NEW. All monsters, weapons and items have been carefully enhanced.
It is not meant to be funny or obscure. My goal was to create a serious and intense experience for the player by adjusting and enhancing all of the sounds in Doom.

The TronicSound-TC takes advantage of the new cababilities that PC`s offer today. More RAM and better Soundcards.


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Unknown date

  
This is hard to judge. Effort and care has gone into this, and there are even some new sounds, whereby the author growls into an echo box. But it just highlights how good the original Doom sounds were; these are either irritatingly over-the-top, or anonymous. The super shotgun sound is crucial because that's what the player hears the most, and the original Doom super shotgun sound was unsurpassable. I take off a star for using the overused Aliens cargo elevator noise.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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