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HARTFORD 3

   (5 reviews)
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DOOM II PWAD, for those of you who like huge open spaces


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Zahid

  
very poor gameplay...crude design and mechanics..some efforts are there but not impressively executed

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Memfis

  
Lol, huge open spaces indeed. Maybe a bit too huge? The faraway walls look funny with low resolution and the difficulty is obviously very low with so much space for maneuvers (beware of the arch-vile though). Kinda crappy but at least unique I guess and it was sort of entertaining to look for the keys.

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Unknown date

  
This map is the devil.

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Unknown date

  
This is from March 1995. It's Map01. It's basically a single giant enclosed room with a ledge around the outside. There's a moat, some lifts, and a courtyard in the middle. 38 baddies. It's mind-numbingly tedious to walk around (it takes a couple of minutes to go from one end of the level to the other, and it's designed so that you have to walk around and around the perimeter) and it's less fun to play than fighting 38 random monsters in a blank bare room.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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