Originally designed for Doom2 (before I even started the twilight Zone 1) but converted to Doom1 because it had lots of nazi's and Wolfenstein textures in it. This is a big level with lots of monsters (303) but lots of health and ammo too. I started this level in March 1997 (When I was 15), 2 years ago but I thought it was good enough to release anyway. Experts shall have no problem of completing this level and It will challenge first day doomers.
If you find this level too easy on UV play with the -fast option or try it on Nightmare setting.
In 1997 I wasn't a really skilled player so all my levels flooded health. I have always loved Barons, so watch out.
Slow on 486's. Because it was originally designed on a 486.
It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!