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BIG BOY

   (4 reviews)
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About This File

Originally designed for Doom2 (before I even started the twilight Zone 1) but converted to Doom1 because it had lots of nazi's and Wolfenstein textures in it. This is a big level with lots of monsters (303) but lots of health and ammo too. I started this level in March 1997 (When I was 15), 2 years ago but I thought it was good enough to release anyway. Experts shall have no problem of completing this level and It will challenge first day doomers.

If you find this level too easy on UV play with the -fast option or try it on Nightmare setting.

In 1997 I wasn't a really skilled player so all my levels flooded health. I have always loved Barons, so watch out.

Slow on 486's. Because it was originally designed on a 486.


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Unknown date

  
This is from 1997. You fight 303 baddies in a spartan techbase that's straight outta 1994; the design is clean and the textures are aligned but the gameplay isn't much fun. Mainly involves clearing rooms of shotgun men and barons with your single shotgun, which is tedious. There's a hidden plasma gun which barely makes things quicker and a BFG you'll never find in a million years. Ends in one of those cyber+spider+invulne rability sphere battles.

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Unknown date

  
A lot of this map is square and dull looking. The game play has its good and bad points, but all in all you can do better than this.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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