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Assault on Moonbase Cresta

   (11 reviews)
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About This File

A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation.


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Guest

  
it's very system shock + claustrophobia.wad w/o any cover or run space. It's like a roller coaster of rip roaring pain, especially if you put custom monsters to hunt you down on alert. Overall, it's a very good level, which the design guarantees certain death if one does not take precaution (that includes hidden sniper walls, yes, that's a bitch). Yes, there are space areas too. ~3/5

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Guest

Unknown date

  
This is dated March 1999. It's a tech / moonbase, and I hated it; the ammo balance is far too spartan, so that even though there are 83 monsters, you have to snipe with the plasma gun - which now fires an ugly-looking fluorescent purple turd instead of a plasma bolt.

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Guest

Unknown date

  
Great map - very attractive design. Regarding ammo balance: you are given a berserk early on, so you've no problems as long as you think of using it. It is a weapon, you know.

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Memfis

Unknown date

  
This is one of these levels that are more than just about killing monsters. You explore a realistic moon base that is very believable thanks to the use of many new textures and Boom features. The atmosphere is incredible (I used hrmus.wad with idmus29 to enhance it). It's a good challenge too: you have to be very careful with your ammo and use berserk pack. Fantastic experience and a great showcase of what Boom is capable of.

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Guest

Unknown date

  
Not one of mine. 3/14/07

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Guest

Unknown date

  
One of my favorites.

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Guest

Unknown date

  
Liked it a lot, shame it wasn't longer or part of a pack.

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Guest

Unknown date

  
nicely detailed wad

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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