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CASTEVIL.WAD

   (15 reviews)
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About This File

Castle of Evil. (previously released in beta form as ss27bet2.wad)

First of all let me say... This is bloody *HUGE* 8) I've been working on this for a long time since most of the earlier editors couldn't handle a large level like this one.

Made for sp, coop or dm (I aim to please.)

It's pretty open with only a few doors requiring keycards. Other doors may require a switch. There are peep holes and ambush spots almost everywhere for happy deathmatch. But open spaces are also provided for those all out battles.

Most heavy firepower is heavily guarded by monsters or hidden. The only easy weapon to get in single player mode is the shotgun. All the weapons are present.

This level is mostly hack, slash, ambush + puzzle type.

For more information consult the other .txt files in this archive.

There now go kill something... Send me some hate mail.


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bzzrak

  
Huge. Took me SUCKS to finish. A bit ugly, but at the same time so felicitious and beautiful. The BEST 1994 WAD, no doubt about that.

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joepallai

  
One of the best early levels focusing on exploration. Slightly ugly by today's standards yet extremely atmospheric and well worth playing for the non-linear adventure that follows. Highly recommended.

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Guest

  
OMG In those 1994 days I've played about 3500-4000 levels, and SS27BET2, a remake of E1M4, belonged to my top favourites. Sadly it had an awful lot of bugs, and looked unfinished. Two decades later I found this final version... and was unexpectedly much pleasantly surprised with the polished gameplay and the extensions. Overall, rated as a 1994 map: solid 5* - legendary, and an absolute MUST-play. IOW: top stuff.

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Guest

Unknown date

  
This is dated October 1994. It's an extraordinary achievement for the period - 508 baddies in an enormous castle that seems to go on forever, with a nicely varied set of environments. It's large even by 2010 standards and must have sorely tested the 486 DX2s of 1994. The gameplay is understandably wandery although I enjoy that kind of thing; but it's mind-boggling that this came out in 1994. Heartbreakingly the author seems to have given up after this.

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Unknown date

  
Very large and a bit aimless, although it's a pleasant enough wander around (it's very impressive for 1994, though). For some reason there's a mini-homage to the first bit of E1M4, which was odd to stumble upon. Too big and unfocused to work really well (it's more like the setting for a MMORPG), but it's decent.

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Unknown date

  
Huge, ugly, but AWESOME level from 1994. Seriously, it took me nearly an hour to complete this. But man, you NEED to play this pwad. It's the best underrated wad of 1994. 4/5

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Unknown date

  
This level is HUGE. Lots of exploring. Not very good looking technically, there's misalignments and such, but that's to be expected from a level this old. However the ugliness is somewhat balanced with some quite nice large scale scenes, and interesting designs. Did I say this level is huge? - Espi

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Unknown date

  
I was addicted to this for years. It may look old-fashioned. The overall game play mnakes up for it.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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