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CASTEVIL.WAD

   (15 reviews)
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About This File

Castle of Evil. (previously released in beta form as ss27bet2.wad)

First of all let me say... This is bloody *HUGE* 8) I've been working on this for a long time since most of the earlier editors couldn't handle a large level like this one.

Made for sp, coop or dm (I aim to please.)

It's pretty open with only a few doors requiring keycards. Other doors may require a switch. There are peep holes and ambush spots almost everywhere for happy deathmatch. But open spaces are also provided for those all out battles.

Most heavy firepower is heavily guarded by monsters or hidden. The only easy weapon to get in single player mode is the shotgun. All the weapons are present.

This level is mostly hack, slash, ambush + puzzle type.

For more information consult the other .txt files in this archive.

There now go kill something... Send me some hate mail.


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bzzrak

  
Huge. Took me SUCKS to finish. A bit ugly, but at the same time so felicitious and beautiful. The BEST 1994 WAD, no doubt about that.

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joepallai

  
One of the best early levels focusing on exploration. Slightly ugly by today's standards yet extremely atmospheric and well worth playing for the non-linear adventure that follows. Highly recommended.

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Guest

  
OMG In those 1994 days I've played about 3500-4000 levels, and SS27BET2, a remake of E1M4, belonged to my top favourites. Sadly it had an awful lot of bugs, and looked unfinished. Two decades later I found this final version... and was unexpectedly much pleasantly surprised with the polished gameplay and the extensions. Overall, rated as a 1994 map: solid 5* - legendary, and an absolute MUST-play. IOW: top stuff.

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Guest

Unknown date

  
This is dated October 1994. It's an extraordinary achievement for the period - 508 baddies in an enormous castle that seems to go on forever, with a nicely varied set of environments. It's large even by 2010 standards and must have sorely tested the 486 DX2s of 1994. The gameplay is understandably wandery although I enjoy that kind of thing; but it's mind-boggling that this came out in 1994. Heartbreakingly the author seems to have given up after this.

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Unknown date

  
Very large and a bit aimless, although it's a pleasant enough wander around (it's very impressive for 1994, though). For some reason there's a mini-homage to the first bit of E1M4, which was odd to stumble upon. Too big and unfocused to work really well (it's more like the setting for a MMORPG), but it's decent.

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Unknown date

  
Huge, ugly, but AWESOME level from 1994. Seriously, it took me nearly an hour to complete this. But man, you NEED to play this pwad. It's the best underrated wad of 1994. 4/5

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Unknown date

  
This level is HUGE. Lots of exploring. Not very good looking technically, there's misalignments and such, but that's to be expected from a level this old. However the ugliness is somewhat balanced with some quite nice large scale scenes, and interesting designs. Did I say this level is huge? - Espi

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Unknown date

  
I was addicted to this for years. It may look old-fashioned. The overall game play mnakes up for it.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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