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CASTEVIL.WAD

   (17 reviews)
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About This File

Castle of Evil. (previously released in beta form as ss27bet2.wad)

First of all let me say... This is bloody *HUGE* 8) I've been working on this for a long time since most of the earlier editors couldn't handle a large level like this one.

Made for sp, coop or dm (I aim to please.)

It's pretty open with only a few doors requiring keycards. Other doors may require a switch. There are peep holes and ambush spots almost everywhere for happy deathmatch. But open spaces are also provided for those all out battles.

Most heavy firepower is heavily guarded by monsters or hidden. The only easy weapon to get in single player mode is the shotgun. All the weapons are present.

This level is mostly hack, slash, ambush + puzzle type.

For more information consult the other .txt files in this archive.

There now go kill something... Send me some hate mail.


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vdgg

  

I find it fascinating. I definitely disagree with whoever called this "ugly", it's 1994 so I can forgive, for example, rendering erros in outside areas (disappearing walls when seen from a specific angle). The main theme is marble/castle, with a few base bits to break the monotony and it has quite a few very interesting design bits, such as placing an outside soulsphere on a shrine of sorts. All the rooms are easily recognizable. The highlight is the switch hunt and wow, he really put more rewarding items in more complicated secrets, while simple stuff such as shells or medikits in easy to find (or stumble upon) closets (however, I think both plasma guns are better hidden than the BFG IMO). So yes, item placement is good, the atmosphere is good, the map offers much more than being just big, I wouldn't be surprised if I heard that it inspired some NEIS bits, as I could feel this vibe also :)

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meapineapple

  

An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!

 

You can watch my two-part playthrough here:

https://www.youtube.com/watch?v=z9Zrs5PcljE

https://www.youtube.com/watch?v=rhzaiqfM6Uc

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BigDickBzzrak

  
Huge. Took me SUCKS to finish. A bit ugly, but at the same time so felicitious and beautiful. The BEST 1994 WAD, no doubt about that.

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joepallai

  
One of the best early levels focusing on exploration. Slightly ugly by today's standards yet extremely atmospheric and well worth playing for the non-linear adventure that follows. Highly recommended.

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Guest

  
OMG In those 1994 days I've played about 3500-4000 levels, and SS27BET2, a remake of E1M4, belonged to my top favourites. Sadly it had an awful lot of bugs, and looked unfinished. Two decades later I found this final version... and was unexpectedly much pleasantly surprised with the polished gameplay and the extensions. Overall, rated as a 1994 map: solid 5* - legendary, and an absolute MUST-play. IOW: top stuff.

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Guest

Unknown date

  
This is dated October 1994. It's an extraordinary achievement for the period - 508 baddies in an enormous castle that seems to go on forever, with a nicely varied set of environments. It's large even by 2010 standards and must have sorely tested the 486 DX2s of 1994. The gameplay is understandably wandery although I enjoy that kind of thing; but it's mind-boggling that this came out in 1994. Heartbreakingly the author seems to have given up after this.

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Guest

Unknown date

  
Very large and a bit aimless, although it's a pleasant enough wander around (it's very impressive for 1994, though). For some reason there's a mini-homage to the first bit of E1M4, which was odd to stumble upon. Too big and unfocused to work really well (it's more like the setting for a MMORPG), but it's decent.

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Guest

Unknown date

  
Huge, ugly, but AWESOME level from 1994. Seriously, it took me nearly an hour to complete this. But man, you NEED to play this pwad. It's the best underrated wad of 1994. 4/5

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Unknown date

  
This level is HUGE. Lots of exploring. Not very good looking technically, there's misalignments and such, but that's to be expected from a level this old. However the ugliness is somewhat balanced with some quite nice large scale scenes, and interesting designs. Did I say this level is huge? - Espi

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Guest

Unknown date

  
I was addicted to this for years. It may look old-fashioned. The overall game play mnakes up for it.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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