NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.
Castle of Evil. (previously released in beta form as ss27bet2.wad)
First of all let me say... This is bloody *HUGE* 8) I've been working on this for a long time since most of the earlier editors couldn't handle a large level like this one.
Made for sp, coop or dm (I aim to please.)
It's pretty open with only a few doors requiring keycards. Other doors may require a switch. There are peep holes and ambush spots almost everywhere for happy deathmatch. But open spaces are also provided for those all out battles.
Most heavy firepower is heavily guarded by monsters or hidden. The only easy weapon to get in single player mode is the shotgun. All the weapons are present.
This level is mostly hack, slash, ambush + puzzle type.
For more information consult the other .txt files in this archive.
There now go kill something... Send me some hate mail.
These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.
Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.