Castle of Evil. (previously released in beta form as ss27bet2.wad)
First of all let me say... This is bloody *HUGE* 8) I've been working on this for a long time since most of the earlier editors couldn't handle a large level like this one.
Made for sp, coop or dm (I aim to please.)
It's pretty open with only a few doors requiring keycards. Other doors may require a switch. There are peep holes and ambush spots almost everywhere for happy deathmatch. But open spaces are also provided for those all out battles.
Most heavy firepower is heavily guarded by monsters or hidden. The only easy weapon to get in single player mode is the shotgun. All the weapons are present.
This level is mostly hack, slash, ambush + puzzle type.
For more information consult the other .txt files in this archive.
There now go kill something... Send me some hate mail.
More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.
Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo. Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review. Some HOM bugs.