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CASTEVIL.WAD

   (16 reviews)
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About This File

Castle of Evil. (previously released in beta form as ss27bet2.wad)

First of all let me say... This is bloody *HUGE* 8) I've been working on this for a long time since most of the earlier editors couldn't handle a large level like this one.

Made for sp, coop or dm (I aim to please.)

It's pretty open with only a few doors requiring keycards. Other doors may require a switch. There are peep holes and ambush spots almost everywhere for happy deathmatch. But open spaces are also provided for those all out battles.

Most heavy firepower is heavily guarded by monsters or hidden. The only easy weapon to get in single player mode is the shotgun. All the weapons are present.

This level is mostly hack, slash, ambush + puzzle type.

For more information consult the other .txt files in this archive.

There now go kill something... Send me some hate mail.


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meapineapple

  

An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!

 

You can watch my two-part playthrough here:

https://www.youtube.com/watch?v=z9Zrs5PcljE

https://www.youtube.com/watch?v=rhzaiqfM6Uc

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bzzrak

  
Huge. Took me SUCKS to finish. A bit ugly, but at the same time so felicitious and beautiful. The BEST 1994 WAD, no doubt about that.

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joepallai

  
One of the best early levels focusing on exploration. Slightly ugly by today's standards yet extremely atmospheric and well worth playing for the non-linear adventure that follows. Highly recommended.

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Guest

  
OMG In those 1994 days I've played about 3500-4000 levels, and SS27BET2, a remake of E1M4, belonged to my top favourites. Sadly it had an awful lot of bugs, and looked unfinished. Two decades later I found this final version... and was unexpectedly much pleasantly surprised with the polished gameplay and the extensions. Overall, rated as a 1994 map: solid 5* - legendary, and an absolute MUST-play. IOW: top stuff.

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Unknown date

  
This is dated October 1994. It's an extraordinary achievement for the period - 508 baddies in an enormous castle that seems to go on forever, with a nicely varied set of environments. It's large even by 2010 standards and must have sorely tested the 486 DX2s of 1994. The gameplay is understandably wandery although I enjoy that kind of thing; but it's mind-boggling that this came out in 1994. Heartbreakingly the author seems to have given up after this.

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Unknown date

  
Very large and a bit aimless, although it's a pleasant enough wander around (it's very impressive for 1994, though). For some reason there's a mini-homage to the first bit of E1M4, which was odd to stumble upon. Too big and unfocused to work really well (it's more like the setting for a MMORPG), but it's decent.

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Unknown date

  
Huge, ugly, but AWESOME level from 1994. Seriously, it took me nearly an hour to complete this. But man, you NEED to play this pwad. It's the best underrated wad of 1994. 4/5

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Unknown date

  
This level is HUGE. Lots of exploring. Not very good looking technically, there's misalignments and such, but that's to be expected from a level this old. However the ugliness is somewhat balanced with some quite nice large scale scenes, and interesting designs. Did I say this level is huge? - Espi

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Unknown date

  
I was addicted to this for years. It may look old-fashioned. The overall game play mnakes up for it.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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