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Chaos Rush v1.0

   (2 reviews)
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About This File

I created this back in 1997 as an experiment to learn the new features of Hexen. As you can tell by the rather square nature of the map, I started playing with Hexen right after I finished WATRCITY.WAD for Heretic.

The map consists of a central icey area which branches out and expands as you proceed to hit switches, though there aren't that many. I made this to learn many of the features present in the original MAP39, so there are one or two things (such as the crushers) which should only kill you if you're really crazy and run under one. :)

I'll admit, this level is short, hard, and not for everyone. Try playing not only on varying skill levels, but also with different classes. It's considerably harder to complete with the Fighter then it is with the Cleric, and the Mage has a fair time due to his distance weapons. The enemies vary by class too, so bear that in mind as well.

This makes a great DM map, as there's a nice amount of supplies but not too much to make any one class overbearing. It's hilarious to see an enemy chase after you with a much more powerful weapon, only to be frozen solid by the ice shards in the central area of the map. Use this section to your advantage!

Finally, thanks to the freaky numbering in the retail Hexen maps, this is MAP39 but you'll need to do a "-warp 30" on the command line, NOT "-warp 39".


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I still think I prefer the original "Vivarium", mainly because there was nothing as chaotic, and I didn't seem to be in a rush on this map - quite a boring map. 2 stars.

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Smallish level inspired by the "Vivarium" level and using some of the same elements, though not too much of a knockoff thereof. Thematically a mix of the tomb and ice themes, including wendigoes. Somewhat fun, and no major flaws, but nothing spectacular.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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