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reunion 01

   (1 review)
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About This File

The UAC had sent 5 teams to see if anything on the old Phobos bases could be salvaged. There was still top secret projects untouched by the demons deep within the base. 4 of the 5 teams sent there had reported good results, one diddnt report back at all. They were sent to the east wing of the Toxin Refinery to poke around and see if there was any sign of hells forces still about. They just dissapeared. The phone rings at 6:am, nobody calls this early unless....shit! You finally pick up after 25 or so rings, it must have been important. Once you heard the generals voice you diddnt even let him finish and just grabbed a side arm and headed to base to board a transfer ship to the south east wing of the toxin refinery and see what happened to team #5 and report back to UAC. This is just an intorduction to a series of levels that will not require a new port, just good ol' fashioned raw doom. Happy hunting...


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Unknown date

  
The author does a reasonable job at recreating an E1 style level however the gameplay is simply to boring for me to give it anything more than a 2.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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