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PC_WOLF, A Wolfenstein classic

   (11 reviews)
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About This File

A six level Wolfenstein pack for Doom2. It contains 2 of my earlier unreleased Wolfenstein levels and 4 of My younger Brother's best levels. These levels are full of Nazi's health. Nice to get some all new Wolfenstein pumping into Doom2.


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it's okay, I really like the map01 and its music. the other stuff is okay, but not memorable. I think map04 is cool. Used custom monsters for this one. Tis okay. Guess wolfensteinss is a bit lacking than doom for some reason. ~2/5

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Unknown date

  
very good id love 2 c more added 2 it tho 4/5

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Unknown date

  
AGH WTF at the music. You're better off playing Laz' sets than this.

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Unknown date

  
Im useing the 2nd encounter mega wad as to build off of as to make another mega wad which I will call the 3rd encounter. (I'm talking about Wolfenstien of course.) But by the way your maps were very fun to play and infact gave me some ideas. *****

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Unknown date

  
not bad, fun maps

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To start off, the first 4 maps were a bit easy(even on UV) but map5 turn into a tricky bastard after nearly getting killed by the Cyberdemon, using up all plasma ammo but was able to kill it with the SSG. Map6 was also a bit easy but a decent last map in this map set. Out of all the 6 maps,map5 is my favorite in this bunch. 4/5-Philnemba

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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