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D'OH D'OH!!
This is the FINAL version of this particular archive I'll upload - I SWEAR - and fixes one last bug in map29.
PLEASE eliminate previous versions [spawnsq2, spawnsq2b] in favor of this one.
THANX!!
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May 19, 1999 ......... Brooklyn, NYC
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FILE TITLE: spawnsq2.WAD
FILE NAME: theSpawnSQwads [Final Cut]
AUTHOR[s]: many - see below* [all maps used with permission]
COMPILED AND MODIFIED BY: Squonkamatic for the People!!
EMAIL: snyland@earthlink.net
URL: http://aqua.macquakeinfinity.com
DESCRIPTION: 32 DOOM2 formerly DM oriented levels converted to SP use by the addition of a most unwelcomed guest. Quite violent at times.
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GAME: DOOM2/Final DOOM
MAP[s] 01-32
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly
DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: only one - in map12 there is a strange "error zone" in the middle of one of the rooms ..... it does not crash the game but sludges up the play some .... I may replace it with another WAD, though I really love particular map and am stubborn. Damn.
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EDITORS USED: WADenizer 2.0, HellMaker 1.2
BASE[s]: * here 's the list .... I am unable to attribute the authors of 4 maps due to a lack of info txt's on the original WAD archives - if anyone has any additional info on them please email me at once so I can give credit .... please note again that ALL WADs were used with the permission of the original authors, and NO registered id DOOM or DOOM2 levels were used as bases [and please also note that Map01!.WAD comes with permission to alter, and that all other levels were originally made from scratch];
map:
01- idMap01!.WAD by American McGhee and Frank Fejes
02- gsxr_01.WAD by Rob Oshiro a.k.a. GSX_R
03- SHOTGUN02.WAD by Rockt and Asmo
04- CK1.WAD by Geoff Symanczyk
05- psyikikTV.WAD by "ice_cube"
06- mat-abby.WAD by Matthew Mauger
07- belch02A.WAD by Jonathan Elly aka "Belch"
08- DMARENA04.WAD by ?
09- Cistern.WAD by "Richard DADD FactorE"
10- sewercorp.WAD by Shawn Walker, converted to DOOM2 and "finished" by Squonkamatic
11- mat-shar.WAD by Matthew Mauger
12- BPODM003.WAD by Bruce Oberleitner aka The Demolition Man
13- mat-mort.WAD by Matthew Mauger
14- GKDM07.WAD by Genesis Krzyzaniak [!!]
15- Red05.WAD by Doug "Opulent" Merril
16- FRAGBOX.WAD by Biolsi @ Bondage
17- STYX.WAD by ?
18- ssDM4.WAD by Steve Sarlls
19- INYF_DM2.WAD by Lou Garcia
20- Rotunda2.WAD by Antoni Chan
21- DETHPOND.WAD by Michael Lundy, converted to DOOM2 by Squonkamatic
22- ROMENA.WAD by ?
23- river142.WAD by ?
24- MBASE02.WAD by Andy Badorek
25- HILL.WAD by "Kyle"
26- SEWAGE.WAD by Robert Waltman
27- SpawnSwamp.WAD by ?, "finished" by Squonkamatic
28- Stadium04.WAD by Martin Champagne
29- ThunderDome.WAD by Robert Nall
30- QUAD_DM2.WAD by Ron Williams
31- QD_MATCH by Niklas Larsson
32- MAPTEST02.WAD by Marin "Kandyman" Gazzari
-Please refer to the enclosed archive of TXT's for availible build info on individual levels-
MOD/BUILD TIME: couple of versions over a couple of months
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NOTES: This is a newly "fixed" version that now supports BOTH "secret" levels, but players need to remember that you must activate the exit switches on the appropriate maps to reach them .... and I'm not going to tell you which ones they are :-] have fun!! I did my best not to alter the maps architecturally, though a few textures might have been changed around to suit my own tastes, maybe some lighting attributes manipulated as well. Some levels require the use of keyed doors and other traditional SP mode objectives, most are just slug-fests. The "goal" in each level is sadly more or less the same, however: last as long as you can, then put Mr. Daikatana-Head out of his misery & get the Hell out of there. Does a fine job in simulating a DM/FFA experience, though some levels are more effective than others. "Whatever" - ENJOY!!
THANX TO: idSoftware for Wolf --> Quake, all of the original WAD authors for their hard work and being cool about other people building on it, Opulent and P1nball for playtesting and other help, and everybody else I left out.
You may use these levels as a base for new work provided you credit the appropriate authors [consent was obtained to use ALL of the maps, so I guess it's OK if other people use them too], and make sure you email me your results .... do NOT place this or ANY of my game levels on hard storage format media for redistribution for profit:
NO MONEY!!
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Visit the AquaQuake Vault for more id game levels of all descriptions at
http://aqua.macquakeinfinty.com
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SQ051999