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Mountain Deathmatch Notes

   (2 reviews)
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About This File

a Zdoom ONLY wad, a mountain range with a geo-thermal lake formed at the bottom. Lots of sniper spots, a 3d bridge that can be walked over and under at the same time, underwater affect with the BOOM hight transfer tag and a colored lighting script. Since there is a lot of hight on this level I found that by the time the plasma bullets hit where you were aiming the player was all ready gone so I added internal railgun instead.


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lupinx-Kassman

  
Play this, then pretty much any mdm after it to see how much the author improved.

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Unknown date

  
This is a barren and simple deathmatch level, not so much a mountain range as a single hill with a lake. The bridge doesn't seem to work in modern versions of ZDoom and the underwater section is very blue.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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