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The best level in the world!

   (10 reviews)
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About This File

Just play, Sucker!


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Guest

Unknown date

  
I played it

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Guest

Unknown date

  
HUH!, This level was actually a jokewad made by Paul Corfiatis back in 1999, the name "Candice Graham" is actually a hoax. So there you go. Have a good laugh, Paul.

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Guest

Unknown date

  
It starts off as a pretty good imitation of poor 1994-era levels (the random wall and ceiling texturing and the angular, freeform corridors are spot-on). But it loses inspiration quickly, and turns into a twisty corridor filled with archviles and cyberdemons. There are lots of invincibility spheres and BFGs, but it's tricky at the start because the cybderdemons block the way, and you don't have many cells, so there's a minor puzzle element.

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Guest

Unknown date

  
This guy doesn't know how to spell worst. W-O-R-S-T not B-E-S-T. BTW: there is one bug, I MEAN the monkey that built this pap. F**KING IDIOT 0/5

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Canofbacon

Unknown date

  
Epic gameplay

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Guest

Unknown date

  
MAWK THR££ t3h sp3d of stoopid yeah boi!!!! Wait, sorry. I mean 0/5.

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Yuki Senmatsu

Unknown date

  
OMG! You need to get a life. I can make something better than this pile of shit. Not the best. THE WORST! 0/5 And how could I use this? IT'S SHIT! Good day sir!

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Guest

Unknown date

  
FRICKFREAKING AWESOME WAD! To think of all the time I've wasted in my life, NOT playing this wad. The best part of course is the bagpipe music.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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