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Earth

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About This File

Ten level episode for the game engine, ZDOOM. This episode fully accomodates ZDoom's enhancements of free-look, jumping and the Boom/ZDoom enhanced set of line specials. It also has areas of complexity and grandeur of archetecture and settings not previously possible under DoomII. EarthZD also has a custom sky specifically designed for ZDoom. It is based upon the Earth.wad episode for DoomII by the same author.

Story Line You arrive home in Earth's planetary system exhausted from enduring vicious combat that started on Phobos and led to the Gates of Hell. You are on your way to sun, surf, and fishing for a spell of well earned vacation. However, upon arrival in low Earth orbit, you learn the terrible truth--Earth is not free. You study your options and decide to insert upon a remote and rocky coastline. Levels: The Ruins (MAP01): You stand at your point of arrival, facing out to sea with rolling breakers splasing on the rocks. This looks like it should have been your vacation site. But behind you are the ruins of civilization, haunted with alien hellspawn... The Tomb (MAP02): To have hope of freeing the world, you must take back the one place the enemy considers special. It is located under the great pyramid... Mines of Moria (MAP03): Like its Lord of the Rings namesake, it is crawling with evil things... The Chasm (MAP04): The enemy is bivouacked in rugged coastal terrain. You mission is to clear them out... Strategic Defense Command (MAP05): A deep underground command and control center, one of the last great hopes for mankind in repelling the alien invasion. However, it seems to be off line, You need to find out why... Observation Station (MAP06): This place has seen some action before it fell to the enemy. Beware!... The Emerald Tower (MAP07): The Enemy has established a command post in a giant ornate emerald green tower. Your mission is to disrupt their communications by taking it back... Ammo Pit (MAP08): This is the domain of the arch-vile. Trick him into helping you... Islands (MAP09): You arrive on an rocky island in a rugged fjord. Out to sea and somewhat up the coast is another, larger island that you must somehow reach... The Hill (MAP10): You must capture a heavily defended fortress on a hill...

Combat These levels contain a wide variety of combat situations requiring different strategies. To win these levels, especially at the more difficult skill settings, requires thinking in terms of fields of fire, planning your cover, looking out for your flanks and backside, and keeping open your lines of retreat. Most of the monster placement is randomized so that their location and response are different each time these levels are played. Hence, you will be unable to count on finding specific monsters at specific locations. (And there will not be many opportunities for blasting monsters in their sleep.) The monsters occasionally show sneaky behavior due to features in the level designs. Setting: This episode is set on a rocky coastline. with spectacular outdoor views. These include high vistas and overlooks, live surf crashing onto the rocks, scenic elevator rides on the outside of tall buildings, spectacular bridges and a spectacular hilltop fortress new to EarthZD. General: Secrets generally have some clue that the thoughtful and observant player can spot. These levels are designed to be winnable at the easier skill settings without finding the secrets, but to win the more difficult settings requires locating most of the secrets. There are no totally hidden hazards or traps; there will always be some visual or audio cue to warn of there presence. Some of the pools and slime pits have depth, ie, you will sink into them, sometimes up to your eyeballs. Remember, though, this is ZDoom with free-look and jumping that plays more like Quake than the original Doom. Objects like trees, barrels, etc., are not infinitely tall and the player can jump up onto objects as tall as 56 units; this will be an important factor in navigating some places and finding some secrets. One final note; cliff edges at most of the high vistas are lethal to fall off of (one cannot expect to survive a fall of several hundred feet in real life).


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Unknown date

  
This is the Zdoom port of the original Earth. As before, the readme hypes it up. Little bits of design work are clever (the waves at the beginning of level one, the ladder in level two, the elevator ride at the start of level five) but a lot of it is just crude and blocky. The random monster placement is a superficially clever idea that, in practice, tends to pit your pistol against barons of hell. And it's often much too dark. The sky appears to be corrupted in this version.

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Guest

Unknown date

  
New for its time, but somewhat outdated now.

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Unknown date

  
as bad as the original, needs zdoom 1.xx which isnt that hard to find if you know where to look. probably runs in ports based on zdoom 1.xx like zdaemon and odamex but i didnt bother trying them.

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Unknown date

  
Level design is boring. Boring game play. The graphics do not work with the latest version of ZDoom. 2/5

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Unknown date

  
The waves in the sea alone are worth the download

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Unknown date

  
I don't really like any of these levels, sorry. They all lack detail and fun. 4/7/07

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  • File Reviews

    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
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