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Zort 3

   (3 reviews)
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About This File

The third instalment in the series of maps...yeah. Once again I just went the way of scripts, although I did add some colored lighting for effect(isn't too distracting)and whatnot. The scripts are just the most fun part of making a ZDoom map though. I can a actually talk to the player while he's playing the map, like I did here. You're lucky I know all that text is annoying otherwise you'd be seeing it every five seconds. I love it! Also you need to use jump in this map, and mlook is good too, for aiming and stuff.


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Guest

Unknown date

  
The second one might be better than this. Nothing to this level really. 10/14/07

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Guest

Unknown date

  
Дов ;олn 0;но так ;и не пло ;хо)

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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