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Doom for WindowsCE source code

   (5 reviews)
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About This File

This is the source code for the WindowsCE version of Doom. It also includes the source for a program to split the Doom1.wad file (the only one DoomCE was tested with due to space considerations) into five pieces for loading on the CE machine.

I do not have the binaries available (nor any way to check them, now if I rebuilt them).

There is a way to build this project which is for Visual C++ 5.0 (SP3 with the WindowsCE toolkit) for Intel Win32 so that program modifications can be tested on a Windows95 system (rather than in the Win32 emulator on NT).

The sound code works fine on Win32 but does not sound right on CE.

Also some CE machines use direct color where others use paletted color.

This code also can make use of direct frame buffer access which works relatively well on direct color machines but I have not been able to make work on machines that use paletted color (like HP-620LX).

Also bear in mind the OS interface on CE is totally Unicode and that the Ansi 'C' libraries are not all there. The CE 'C' toolkit is only about 10% POSIX 1.1 compliant as well.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.