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Doom for WindowsCE source code

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About This File

This is the source code for the WindowsCE version of Doom. It also includes the source for a program to split the Doom1.wad file (the only one DoomCE was tested with due to space considerations) into five pieces for loading on the CE machine.

I do not have the binaries available (nor any way to check them, now if I rebuilt them).

There is a way to build this project which is for Visual C++ 5.0 (SP3 with the WindowsCE toolkit) for Intel Win32 so that program modifications can be tested on a Windows95 system (rather than in the Win32 emulator on NT).

The sound code works fine on Win32 but does not sound right on CE.

Also some CE machines use direct color where others use paletted color.

This code also can make use of direct frame buffer access which works relatively well on direct color machines but I have not been able to make work on machines that use paletted color (like HP-620LX).

Also bear in mind the OS interface on CE is totally Unicode and that the Ansi 'C' libraries are not all there. The CE 'C' toolkit is only about 10% POSIX 1.1 compliant as well.


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Unknown date

  
sweet

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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