May 28, 1999 .................... Brooklyn, NYC
FILE TITLE: sq2.WAD
MAP NAME: Squonker2
AUTHOR[s]: various - see below [all modified WADs used with author consent]
MODIFIED BY: Squonkamatic for the People!!
DESCRIPTION: A 32 level compilation of most every DOOM2 map I have made myself,
modified, or "enhanced" significantly ..... plus a couple of surprises. I like
GAME: DOOM2/Final DOOM
MAP: 01- 32
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: funny "error zone" in part of Map26; will not crash the game
EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE[s]: your list, sir ....
[please be advised that NONE of the maps used registered DOOM or DOOM2 levels
as a base/all were originally made from scratch and came with the author's
gracious consent for Boobs like me to modify their hard work]:
01- Quake.WAD by ??
02- QUDOOM.WAD by David Sanftenberg
03- idMap01!.WAD by American McGhee and Frank Fejes
04- DMFOREST.WAD by Kevin Worrell
05- SEWERS.WAD by ??
06- JNGLFVR.WAD by John C. Ford
07- QUAD_DM2.WAD by Ron Williams
08- SWAMP.WAD by Sam Standeart
09- thePits.WAD [original map from scratch]
10- sewercorp.WAD by Shawn Walker
11- THUNDERDOME.WAD by Robert Nall
12- DELTA2.WAD by the DooM Kid
13- HellMart.WAD by
14- SWAMP3.WAD by ??
15- refinery.WAD by Matthew Stewart-Smith
16- DMFOREST.WAD by Kevin Worrell
17- SLIPGATE.WAD by Arkadiy Nikolaev
18- MapTest2 by Marin "Kandyman" Gazzari
19- DOOM2DM1 by Dan Cormack
20- SwampArena [original map from scratch]
21- DarkWood by Robert Nall [hey, I like his work]
22- SEWAGE.WAD by Robert Waltman
23- boat.WAD by ??
24- RED05.WAD by Doug "Opulent" Merrill [spelled it right that time]
25- HILL.WAD by "Kyle"
26- BPODM003.WAD by Bruce Oberleitner aka The Demolition Man
27- SquonkerBog [original map from scratch]
28- theIsthmus.WAD [original map from scratch]
30- STYX4.WAD by Richard Jaspars aka 'Styx'
31- SwampArena.WAD by Squonkamatic
32- QuakeDM.WAD by Martin Cox
please refer to the enclosed archive of TXT's for build info for specific levels
BUILD/MOD TIME: Ummm, .......... "forever".
NOTES: I made WADs I have altered be the emphasis of this collection rather than
original maps by me or some sort of "theme" megaWAD. I did, however, try to use
the titles of the DOOM2 levels themselves as a way to suggest the "order" one
experiences the flow of levels. Please note that some of the maps were intended
for DM use only, and hence may seem a bit less than challenging for hardcore
gamers. Here's a little play-by-play, plus my new titles for the levs:
01 Intro: Nice little translation of Quake's "Intoduction" map, originally
intended for DM use. I added the opposition,
made some of the textures and lights more suitable to my tastes, and disabled
all of the exits except one.
02 Q_e1m1: This was originally a DOOM1 DM only map based on the spaces that
comprise Quake's first SP level,
but I found it underpopulated by entities for SP use and many of the textures
were just wrong .... they're not any more.
03 American'sWAD: Who can resist trying to make id's legendary in-house DOOM2 DM
map into a decent SP
experience? This was my first attempt at doing so, and one of the first WADs I
ever modified. Kills time.
04 'NAM: Swamps, jungles, forests and other outdoor venues are always my forte,
and this previously DM only map
was one of the best I'd ever seen ..... see if you can fight your way to the
exit from scratch sometime. Incredible map.
05 UDsewers: My only real contributions to this map was converting it to DOOM2
and adding the supershotgun. Sewer
maps have a long tradition in idFPS games, and here's yet another one. If you
can credit the author please email me.
06 JungleFever2: All I did with this map was convert it from DOOM to DOOM2 and
add the requisite supershotgun ...
like I said, I like "naturalistic" themes, and I kind of admire this author's
boneheaded solution to the problem. Big level.
07 TheSpawnSQuad : This was the map that convinced me that sticking one of those
monster spitting heads of John
Romero into a formerly DM only map is a cool way to kill an evening. Perhaps the
best laid out DM level I've ever seen.
08 D2swamp: One of the most thorough DOOM swamps ever made, though it was
initially aimed at the coop play
crowd. I don't play coop, so I altered the opposition's forces accordingly to
give me a chance. Still verrrry intense.
09 thePits: Probably the most successful map I have made from scratch, this one
loosly based on Quake2's DM5 map
of the same name ..... made from memory/the spaces are all proportionally off
.... heck I don't even have the game.
10 sewerBASE: The template for this level was a sadly unfinished DOOM1 DM only
map that just cried out for me to
do something with it. Please refer to the build txt for a rundown on just what I
did - the changes were quite extensive.
11 SquonkerDome: This is the first "arena" level I ever encountered and it has
stuck with me over the years. Originally oriented to coop enganements, I tried
to suggest a Nazi Stadium of Death. "300 Quatloos on the newcomer."
12 deltaBASE: This was a really cool house/battleyard/warf hybrid DM level that
had only one monster for SP use -
the big guy in the back yard. I gave him some friends to play with and had a go
at making a "boat" for the dock. Groovy.
13 HellMart2/ Peters is for People!!: I used to work in a grocery store, and
even though I tend to shy away from real
world urban carnage settings, I could NOT resist translating this fascinating
DOOM WAD to DOOM2, and had to include it.
14 SpawnSWAMP: Another sadly unfinished WAD that suggested a lot to me when I
first saw it - I was shocked to go
into it with my editor and find it devoid of ANYTHING except an SP start, and
had a go at "finishing" it. Cool slugfest.
15 theRefinery: I first met this map as a Quake DM level, and was overjoyed that
the author included his DOOM1 DM
only version of the level in the .zip archive as well. I added the H20 resevior,
keys and the opposition. Quite satisfying.
16 'BODIA: A second version of the really cool "DMFOREST" map, this one made to
go into a megaWAD that had new sprites for the Shotgun dudes. So I used ONLY
Shotgun dudes - same cart as above, new horse. Try it from scratch.
17 Slipgate"C": You guessed it - another player written DOOM2 version of Classic
Quake's E1M1, again oriented to DM
use and again festooned with just the WRONG textures [sorry, Dude]. I addressed
these issues, and the results now rule.
18 DM2: A truly inspiring DOOM2 take on Classic Quake's DM2 by the Kandyman that
I have shamelessy ruined [again]
by enabling the map for SP/COOP use as well. Still a challenge; there are almost
NO health packs and quite a few Imps.
19 theCitadel: I edited this map specifically to go in this set, a wonderfully
structured DM oriented map that I have
blessed with a pissed off garrison of HellSpawn. I've been eyeing this one for a
while - I hope it still rules as SP.
20 SwampArena: I had just read about Q3A for the first time when I set out to
make this map, which was supposed to
be DM only at first ..... which is kind of funny since I only use DOOM2 for SP
use. Starightforward, deadsimple, and cool.
21 DarkWoody: Another Squonk approved DOOM2 map by Mr. Nall, again oriented for
COOP use. Until I got my hands
on it, that is. Originally modified for the WAD with the new Shotgun dudes, so
you'll be fighting lots of Shotgun dudes.
22 theSEWAGE: This formerly DM only WAD was initially modified for SP use for
inclusion in a megaWAD made up
of sewer maps and ONLY sewer maps ..... sort of used as a "filler" level here to
pad out the WAD count; "acceptible".
23 PirateWAD: Really interesting DM/COOP oriented level I found in a WADpack
that now has a more manageable
opposing force for SP users, and is intended to suggest a pirate adventure ....
with lots of shotgun dudes. Yes, I know ...
24 RedSPAWN5a: Another map I first met as a Classic Quake DM and couldn't resist
converting to SP, this being a
"fresh" edit for this comp, with nukeslime for water and an additional spawn
point .... both just for the hell of it :-]
25 The18thTee: God smiled and let me grow up across the street from a golf
course, half of which was set high on a
hill, with the last hole's tee-off being on the top and the green at the bottom.
This WADedit is like a trip back home.
26 OBERsewer: Anyone familiar with the "FragTown" series of Quake and Quake2
maps has seen this author's work
before, and I look upon my edit of this DOOM2 DM map of his as being an homage
to his brilliance. Thanx, Bruce!!
27 SquonkerBog: I actually started making Classic Quake levels long before I
made my first DOOM WAD; this is an
attempt at translating one of them to DOOM2 ...... the end result was somewhat
disappointing to me. Nice boat, though.
28 theIsthmus: Here is a reverse of the above dillema - the DOOM2 version of
this Classic Quake map of mine turned
out "better" than the original, in some ways. I guess I just naturally think in
DOOM2 terms when I design maps :-]
29 SwampRooms: My first ever DOOM2 WAD, really an elaboration on my tutorial map
with HellMaker, but still an
outrageously effective FFA type slugfest. Until you run out of things to kill,
that is. Quite enjoyable as a DM as well.
30 STYXhenge: Edited specifically for inclusion in this compilation and serving
well as DOOM2's last level, I have done
my best to supply ample health and ammo to last you long enough to generate a
body count - the rest is up to you.
31 WolfenSwamp: This is actually an SS-enhanced verso of "SwampArena", re edited
for inclusion in a 32 level
"WolfenSquonk" WAD I made, and serves the role of a substitute for the
traditional DOOM2 Wolfen map. Very tough.
32- DM1b/PlaceOf2Squonks: I was frustrated that this excellent DOOM2 translation
of Classic Quake's DM1 level was
entirely devoid of monster entities. I hope I didn't "ruin" it; supposed to
suggest a sewer now, with proper infestation.
THANX TO: Paul Davidson for HellMaker, the folks behind the incredible
Doug "Opulebt" Merrill for playtesting and encouragement, P1nball for all sorts
Mac-->PC file sharing help, and idSoftware for Wolf3d-Quake3A.
AUTHORS may use these maps as a base for new work provided that appropriate
credit is given to each map's respective author; please send me a copy of what
you come up with.
Please do NOT distribute this or any of my game levels on hard storage media for
profit - NO MONEY!!
Visit the AquaQuake Vault for more idFPS game levels of all descriptions at