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Squonker2

   (12 reviews)
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A 32 level compilation of most every DOOM2 map I have made myself,


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Gato606

· Edited by Gato606

  

Pretty troublesome megawad, hard to say positive points about it.  To start, what is the need to put SS nazis in every map?  It doesn't make much sense.  There are two maps that are just a medium size square filled with very tall posts resembling giant trees, the maps are exactly the same in geometry and pickups, the only difference is the monsters put in them.  Same happens with the 2 swamp levels, 2 same levels (filled with big trees and scorched trees) with different monsters that for some reason slow as hell the game (I played it on Delta Touch -GZDoom3.4.1- on an Asus smartphone) making them also impossible to play.  Hard to enjoy megawad.  Not to mention the errors on texture alignments

 

Edit: Got stuck on the level with the "submarine" in a harbor with toxic water, there was a raising platform in it that was smaller than the Doomguy actor dimensions making it useless and only way to get out was the good "idclip" or enabling jumping.  On the recreation of Quake1 E1M1, you can get stuck in the secret at the end of the beginning corridor with an useless raising platform way smaller than the Doomguy, again used "idclip"

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NuMetalManiak

· Edited by NuMetalManiak

  

the name pretty much is an onomatopoeia of what kind of sound it seems to have been made when you load it up. in other words, it is incredibly mediocre, many maps have trees, barrels, some have boss shooters, and you get weapons and powerups rather quickly. some maps even redo off of old layouts, except these layouts aren't really that good anyways. standouts are the ones that look like forests (MAP04 and MAP16), both of which suck and are just hitscanner hunts with four unneeded secrets. Also the open space levels with loads of trees, damaging floors, and sporadic monster placement. there are even some levels that seemed like they were good (MAP23) but have some issues. some of the lifts don't even work right. you gotta test your levels before putting them on the archive, you know.

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Guest

Unknown date

  
Awful! 1 star!

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Guest

Unknown date

  
This was fun to play and quickly done. The maps are incredibly easy. Hardly any of them has more than 60 monsters and you're provided with tons of ammo, health and goodies. The quality of the maps is quite variable. Some are looking ok, some have errors, one even crashes upon loading (map 08). It was fun to play, but no serious fun. And I really wonder, what the compiler of these maps did to them, when he states that he'd "enhanced" them. 1.5/5 -Milian

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Guest

Unknown date

  
not that great.

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Guest

Unknown date

  
MAP01-06 were pretty average, worth s 3. Then comes MAP07. That map is a piece of shit in all aspects, and then every map after that gets worse. *** for the first maps -***** for the later. 1/5

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Guest

Unknown date

  
this is awesome. i was looking for one like this.

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Guest

Unknown date

  
why did he think that adding SS Nazis to every map would be a good idea

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  • File Reviews

    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
    • By printz · Posted
      This is not a night sky, it's a space sky, with highly visible galaxies. It won't make sense on Earth because you can't see galaxies with the naked eye, but shall work in space and on any astronomical bodies without or with thin atmosphere.   Also there's a problem with the permission sections in the text files. The outer text file, published with the archive, says: which gives you limited permission to use the sky in your maps, but still not permissive enough to let you adapt the graphics to any modern rendering.   However, the internal (from the archive) text file says: which, while suspicious of lack of attention on writer's part, on this current state it means that you just can't use these graphics in your mods. You can try to contact the author to get a permission, so there's that chance.   So which one is it? Because without further clarification, "yes AND no = no".
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