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Squonker2

   (11 reviews)
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About This File

A 32 level compilation of most every DOOM2 map I have made myself,


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NuMetalManiak

  
incredibly mediocre, many maps have trees, barrels, some have boss shooters, not worth the time.

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Unknown date

  
Awful! 1 star!

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Unknown date

  
This was fun to play and quickly done. The maps are incredibly easy. Hardly any of them has more than 60 monsters and you're provided with tons of ammo, health and goodies. The quality of the maps is quite variable. Some are looking ok, some have errors, one even crashes upon loading (map 08). It was fun to play, but no serious fun. And I really wonder, what the compiler of these maps did to them, when he states that he'd "enhanced" them. 1.5/5 -Milian

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Unknown date

  
not that great.

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Unknown date

  
MAP01-06 were pretty average, worth s 3. Then comes MAP07. That map is a piece of shit in all aspects, and then every map after that gets worse. *** for the first maps -***** for the later. 1/5

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Unknown date

  
this is awesome. i was looking for one like this.

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Unknown date

  
why did he think that adding SS Nazis to every map would be a good idea

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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