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Squonker2

   (12 reviews)
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A 32 level compilation of most every DOOM2 map I have made myself,


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Gato606

· Edited by Gato606

  

Pretty troublesome megawad, hard to say positive points about it.  To start, what is the need to put SS nazis in every map?  It doesn't make much sense.  There are two maps that are just a medium size square filled with very tall posts resembling giant trees, the maps are exactly the same in geometry and pickups, the only difference is the monsters put in them.  Same happens with the 2 swamp levels, 2 same levels (filled with big trees and scorched trees) with different monsters that for some reason slow as hell the game (I played it on Delta Touch -GZDoom3.4.1- on an Asus smartphone) making them also impossible to play.  Hard to enjoy megawad.  Not to mention the errors on texture alignments

 

Edit: Got stuck on the level with the "submarine" in a harbor with toxic water, there was a raising platform in it that was smaller than the Doomguy actor dimensions making it useless and only way to get out was the good "idclip" or enabling jumping.  On the recreation of Quake1 E1M1, you can get stuck in the secret at the end of the beginning corridor with an useless raising platform way smaller than the Doomguy, again used "idclip"

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NuMetalManiak

· Edited by NuMetalManiak

  

the name pretty much is an onomatopoeia of what kind of sound it seems to have been made when you load it up. in other words, it is incredibly mediocre, many maps have trees, barrels, some have boss shooters, and you get weapons and powerups rather quickly. some maps even redo off of old layouts, except these layouts aren't really that good anyways. standouts are the ones that look like forests (MAP04 and MAP16), both of which suck and are just hitscanner hunts with four unneeded secrets. Also the open space levels with loads of trees, damaging floors, and sporadic monster placement. there are even some levels that seemed like they were good (MAP23) but have some issues. some of the lifts don't even work right. you gotta test your levels before putting them on the archive, you know.

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Guest

Unknown date

  
Awful! 1 star!

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Guest

Unknown date

  
This was fun to play and quickly done. The maps are incredibly easy. Hardly any of them has more than 60 monsters and you're provided with tons of ammo, health and goodies. The quality of the maps is quite variable. Some are looking ok, some have errors, one even crashes upon loading (map 08). It was fun to play, but no serious fun. And I really wonder, what the compiler of these maps did to them, when he states that he'd "enhanced" them. 1.5/5 -Milian

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Guest

Unknown date

  
not that great.

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Guest

Unknown date

  
MAP01-06 were pretty average, worth s 3. Then comes MAP07. That map is a piece of shit in all aspects, and then every map after that gets worse. *** for the first maps -***** for the later. 1/5

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Guest

Unknown date

  
this is awesome. i was looking for one like this.

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Guest

Unknown date

  
why did he think that adding SS Nazis to every map would be a good idea

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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