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UAC Head Quarters Copyright, Gordon Mulcaster, 1994

   (2 reviews)
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You must infiltrate UAC-HQ, and find the main computer center to get the access codes for a shuttle so that you can get off Earth. (See the full story in UAC-HQ.TXT) (Also see the play notes in UAC-HQ.TXT)


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Unknown date

  
If my name was Gordon Mulcaster I would keep quiet about it. This is one of those early maps that tries to model a realistic location, in this case a big HQ building with a truck outside it. It's less atmospheric than the old UAC_DEAD, in fact it's very bland, with lots of pokey dark offices that might have been clever design in 1994 but aren't fun to play in. I couldn't find the blue key and decided that life was too short to continue looking.

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Unknown date

  
Found the red key (opens "alpha" doors). Couldn't find any other keys. Had to cheat (IDBEHOLDR) to explore underground nukage hallway maze without dying. Gave up after exploring all the little square rooms and not wanting to go through them a second time.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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