Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

UAC Head Quarters Copyright, Gordon Mulcaster, 1994

   (2 reviews)
Sign in to follow this  

Guest

About This File

You must infiltrate UAC-HQ, and find the main computer center to get the access codes for a shuttle so that you can get off Earth. (See the full story in UAC-HQ.TXT) (Also see the play notes in UAC-HQ.TXT)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
If my name was Gordon Mulcaster I would keep quiet about it. This is one of those early maps that tries to model a realistic location, in this case a big HQ building with a truck outside it. It's less atmospheric than the old UAC_DEAD, in fact it's very bland, with lots of pokey dark offices that might have been clever design in 1994 but aren't fun to play in. I couldn't find the blue key and decided that life was too short to continue looking.

Share this review


Link to review
Guest

Unknown date

  
Found the red key (opens "alpha" doors). Couldn't find any other keys. Had to cheat (IDBEHOLDR) to explore underground nukage hallway maze without dying. Gave up after exploring all the little square rooms and not wanting to go through them a second time.

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
×