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UAC Head Quarters Copyright, Gordon Mulcaster, 1994

   (2 reviews)
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You must infiltrate UAC-HQ, and find the main computer center to get the access codes for a shuttle so that you can get off Earth. (See the full story in UAC-HQ.TXT) (Also see the play notes in UAC-HQ.TXT)


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Unknown date

  
If my name was Gordon Mulcaster I would keep quiet about it. This is one of those early maps that tries to model a realistic location, in this case a big HQ building with a truck outside it. It's less atmospheric than the old UAC_DEAD, in fact it's very bland, with lots of pokey dark offices that might have been clever design in 1994 but aren't fun to play in. I couldn't find the blue key and decided that life was too short to continue looking.

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Unknown date

  
Found the red key (opens "alpha" doors). Couldn't find any other keys. Had to cheat (IDBEHOLDR) to explore underground nukage hallway maze without dying. Gave up after exploring all the little square rooms and not wanting to go through them a second time.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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