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  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (9 reviews)
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About This File

You watch as the rats fight each other over your latest meal of scraps, viciously battling for survival. You fought like that once.

Such a desperate battle was fought (and won) by you 12 years ago: when the UAC, nowadays the largest company in existence, experimented with interdimensional travel. An experiment that went wrong, sending you to hell and back before ridding earth of the evil invading force that had held it captive.

You watch as one of the rats slices throught the other's throat with it's teeth, before hobbling off with it's victory prize.


You acheived a victory over hell itself!


You look around the dank, almost gothic cell you have been thrown into. A cell that resides in the highest security wing of the deepest, darkest level of Romerack prison camp. Situated in the middle of nowhere, no-one has ever gotten past Romerack's brutal security measures.

Gurgling blood from it's mouth and throat, the wounded rat staggers up.....

It all happened when things had returned to normal, about nine years ago. The UAC was trying to pull itself together and rise from the rubble Hell had made of it. Then, unbelievably, they began experimenting again, claiming they "Knew what went wrong last time". The experiments were kept top secret by the UAC, and told only to a precious few.

( .....It NEEDS food........)

You were one of them.

(.....for the children it carries.......)

The moment you found out you became furious! Damned if they were going to try that again! You decided to make sure everyone was aware of what was going on.

( .......It can feel them dying.....)

So now you're here. A "security risk". You watch as the wounded rat struggles to return to it's hole, gurgles and dies. You watch closely, as a movement within the rat suggests it's corpse is going into labour......

You know it's going to happen again! You have to break out of here! You remember on your way in, of hearing mention of an underground waste system leading to the main medium security wing. You could escape from there for sure! It won't be easy, the prisoners will be shot if they don't try and stop you, the guards are fierce, and of course, the gates have been running for nine years......

Still, buck up marine, you've faced those odds before. For some reason, all prisoners have armaments, just the guards' little jokes. You see, no one escapes Romerack.....

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Unknown date

^^ Pretty rough :(

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Unknown date

3 short maps that aren't bad if you can overlook the texture alignment. Make sure to find the RL secret on MAP01, it'll help get through some tight spots. ***

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Unknown date

1994 called, they want their map back. 1/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.