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Escape.WAD

   (9 reviews)
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About This File

You watch as the rats fight each other over your latest meal of scraps, viciously battling for survival. You fought like that once.

Such a desperate battle was fought (and won) by you 12 years ago: when the UAC, nowadays the largest company in existence, experimented with interdimensional travel. An experiment that went wrong, sending you to hell and back before ridding earth of the evil invading force that had held it captive.

You watch as one of the rats slices throught the other's throat with it's teeth, before hobbling off with it's victory prize.

(Victory)

You acheived a victory over hell itself!

(Prize)

You look around the dank, almost gothic cell you have been thrown into. A cell that resides in the highest security wing of the deepest, darkest level of Romerack prison camp. Situated in the middle of nowhere, no-one has ever gotten past Romerack's brutal security measures.

Gurgling blood from it's mouth and throat, the wounded rat staggers up.....

It all happened when things had returned to normal, about nine years ago. The UAC was trying to pull itself together and rise from the rubble Hell had made of it. Then, unbelievably, they began experimenting again, claiming they "Knew what went wrong last time". The experiments were kept top secret by the UAC, and told only to a precious few.

( .....It NEEDS food........)

You were one of them.

(.....for the children it carries.......)

The moment you found out you became furious! Damned if they were going to try that again! You decided to make sure everyone was aware of what was going on.

( .......It can feel them dying.....)

So now you're here. A "security risk". You watch as the wounded rat struggles to return to it's hole, gurgles and dies. You watch closely, as a movement within the rat suggests it's corpse is going into labour......

You know it's going to happen again! You have to break out of here! You remember on your way in, of hearing mention of an underground waste system leading to the main medium security wing. You could escape from there for sure! It won't be easy, the prisoners will be shot if they don't try and stop you, the guards are fierce, and of course, the gates have been running for nine years......

Still, buck up marine, you've faced those odds before. For some reason, all prisoners have armaments, just the guards' little jokes. You see, no one escapes Romerack.....


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Unknown date

  
^^ Pretty rough :(

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Unknown date

  
3 short maps that aren't bad if you can overlook the texture alignment. Make sure to find the RL secret on MAP01, it'll help get through some tight spots. ***

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Unknown date

  
1994 called, they want their map back. 1/5

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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