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   (4 reviews)
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This is the first (make that fourth) release of a few levels that I have done for Doom. They take place in levels 1 through 5 on mission 1. They were created in the order that they are played in, so the first level seems less well rounded but level 4 has some excellent design. These levels took me a long time to create (learning Deu and thinking of new mechanics.) I plan to release newer versions later with more levels, better graphics, and I'll brush up the early levels even more. There are some graphics included in this version (mostly textures for my house) but most of the stuff is the same. The levels are set up so that if you choose medium difficulty, it should be perfect for those who need a challange. Easy is well ... pretty easy. And Hard is not impossible (I've completed it often, but I know where everything is) but it is difficult. In order to get the best value out of these levels I suggest you DO NOT USE ANY CHEAT CODES. If it seems to difficult at first, change the difficulty level, and don't spoil the secrets. I have worked hard to get the difficulty where I wanted it for these levels.

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This is one of those early megawads where the author compiled his first half-dozen maps (and then never designed a level again). E1M1 is an angular, random-feeling level with textures all over the place. It is easy to get stuck. E1M2 is a "my house" level; you can just run straight to the exit. E1M3 feels like a larger, more intricate variation of the first map. E1M5 is bigger than others, but no more fun to play; it's very cramped and fiddly. Map01 is sort-of decentish.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.