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TOXIN REFINERY (PE1_TOX.WAD)

   (8 reviews)
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About This File

Toxin refinery, replaces the original E1M3: Toxin refinery with a brand new level and crazy secret level. Both the levels use the classical base style which was used in the original Doom. I'm talking Episode 1 style. This level uses extended linedef types such as Blazing Doors and requires Doom v1.666 or better to run properly. It will crash or cock up older Doom Versions such as v1.2, v1.4 etc. It will also not run using the shareware version.


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Unknown date

  
I severely disagree with Sargebaldy. Who gives such a nice E1 styly level (not to mention a PC wad) only 3 stars? I think this level should have been made into an episode (although pe1_phob, released in 2004, is a fantastic E1 style episode fron him that does not include this level.)

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Unknown date

  
great map

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Unknown date

  
A good rehash to the E1 style, coupled with a silly secret level. His pe1_phob maps are even better IMO, but still a 5.

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Unknown date

  
Feels as much like E1M6 as E1M3. Takes several things right out of original E1 maps. Uncharacteristically features teleport monster beam-ins. Aesthetics significantly less interesting than the original E1. *** -sargebaldy

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Two levels from June 1999. E1M3 starts off a bit like the real E1M3 but less detailed; it then turns into E1M6, and stays like that for an age until turning back into E1M3 right at the end. There are 160 mostly weak monsters, and overall it's not bad, although the author reuses the same traps several times (I got bored chainsawing demons). The secret level is a small dungeon arena with lots of barons, but you have lots of rockets and health.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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