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TOXIN REFINERY (PE1_TOX.WAD)

   (8 reviews)
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About This File

Toxin refinery, replaces the original E1M3: Toxin refinery with a brand new level and crazy secret level. Both the levels use the classical base style which was used in the original Doom. I'm talking Episode 1 style. This level uses extended linedef types such as Blazing Doors and requires Doom v1.666 or better to run properly. It will crash or cock up older Doom Versions such as v1.2, v1.4 etc. It will also not run using the shareware version.


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Unknown date

  
I severely disagree with Sargebaldy. Who gives such a nice E1 styly level (not to mention a PC wad) only 3 stars? I think this level should have been made into an episode (although pe1_phob, released in 2004, is a fantastic E1 style episode fron him that does not include this level.)

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Unknown date

  
great map

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Unknown date

  
A good rehash to the E1 style, coupled with a silly secret level. His pe1_phob maps are even better IMO, but still a 5.

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Unknown date

  
Feels as much like E1M6 as E1M3. Takes several things right out of original E1 maps. Uncharacteristically features teleport monster beam-ins. Aesthetics significantly less interesting than the original E1. *** -sargebaldy

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Two levels from June 1999. E1M3 starts off a bit like the real E1M3 but less detailed; it then turns into E1M6, and stays like that for an age until turning back into E1M3 right at the end. There are 160 mostly weak monsters, and overall it's not bad, although the author reuses the same traps several times (I got bored chainsawing demons). The secret level is a small dungeon arena with lots of barons, but you have lots of rockets and health.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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