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SPKSND

   (10 reviews)
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About This File

replaces the original sounds for Doom/Doom 2 by the funny old PC-speaker sounds.. Nice if you use it on e.g. a Mac (only nice if you started to play DOOM on PCs without sound cards :-) )


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Guest

Unknown date

  
Brilliant, and a good compliment to the various 8-bit Nintendo Doom sound wads. This is even cruder - the sounds are blips and beeps, but surprisingly they work, and evoke the real sounds quite well. The chainsaw is intolerable though.

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Guest

Unknown date

  
BLEEP BLOOP BLOP BLERRRRRRRARARAR. Ahh... that sure does bring back some memories. 4/5

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Guest

Unknown date

  
This is a collection of samples of Doom's original PC speaker sound effects - later Doom ports, such as Chocolate Doom, can emulate the PC speaker engine, but that was eight years in the future in 1999! This isn't quite 100% accurate because it can play several sounds at once, the original could only play one at a time. The reverse-engineered PC speaker specification is at id=14832.

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Guest

Unknown date

  
Play this with EGA doom 2 and you can get the ultimate oldskool experience.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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