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The Helios Project - Stage Alpha

   (10 reviews)
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The Helios Project Alpha Stage

- Pharos Base, Charon, Pluto, Saturday, March 4, 3032

A young marine in training arrives. After his briefing with Commander


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Unknown date

  
Liked this, finished it with 30 shells, 100% kills, used monster kill for that. If you don't do that you still have enough to finish the level by ignoring the last monsters. Challenge is great and it doesn't use monster spawning. coldfusio

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Unknown date

  
What the fuck are the above posters smoking? This wad rocks.

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Unknown date

  
it wood have ben better if thair wernt shuch big monsters at the bigining 1/5

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Unknown date

  
This wad only has 44 monsters but damn this is one friggen hard level. Limited ammo and fiendish monster placement makes this short level an achievment to beat. Some poor texture alignment and lack of detail in places bring this level down to a 3/5

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Unknown date

  
This is an entertaining, small level. Tough, but not impossibly so. It only has 54 monsters, but they tend to be on the harder end of the monster spectrum. The layout and design is very simple, but peaceful. I can't say I was a fan of the lava pathway (I fell off) and the final battle is very hit-and-miss. Nonetheless the level is short enough to have a real "just one more go" sensation.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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